DFFD Recovery » announcement posted by Janus on Nov 21, 2022 |
Long story very short: the site database was lost, the server didn't have automated backups like we thought, and the database had to be rolled back to one from 2015 (yes, I know). File listings for file IDs 10461 - 16147 could only be partially recovered but have fully intact and up to date file downloads. User accounts were obviously rolled back too; accounts newer than the time of the database backup will need to be recreated. A lot of other data (comments, votes, so forth) was likewise rolled back. Thankfully all file downloads themselves were unaffected. All of the files that were orphaned are now in the new Orphaned Files category at the bottom of the category list. Sincere apologies, this should never have happened. Automated backups will definitely be in place now, like we thought they were before. See this post on the Bay12 Forums for more info, and to find out how to reclaim file listings. |
Major ModsThese mods change many things within the game. |
Files | ||||
Title / Description | File version | For DF version |
Author |
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A legacy 47.05 version of Teh LOLmod. |
1.8.68 | 0.47.05 | Jan 20, 2021 Enemy post |
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Alpha release of Spellcrafts V5 |
5 alpha | 0.44.12 | Apr 24, 2020 Eric Blank |
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ZIP |
Direforged Mod v1.2 - The Strange Lands
The Chaos Age has passed. Whether it has lasted millennia or centuries, few can say, as historical records are few and incomplete, and ...
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47.0X preliminary | 0.47.03 | Feb 19, 2020 Knight Otu |
A 44.12 legacy version of Jawa Fortress. |
6 | 0.44.12 | Jan 31, 2020 Enemy post |
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A legacy 44.12 modular version of Jawa Fortress. |
6 | 0.44.12 | Jan 31, 2020 Enemy post |
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Adds a Orc race with unique culture and weapons, as a fully playable entity (also as tough invaders to challenge your Dwarves.) This is a more "vanilla" subset of the more ... [read more] |
0.4 | 0.44.12 | Aug 11, 2018 smakemupagus |
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A legacy 43.03 version of Jawa Fortress. |
v8 for 43.03 | 0.43.03 | Oct 02, 2017 Enemy post |
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A legacy 34.11 version of Jawa Fortress. |
v21 for 34.11 | 0.34.11 | Nov 20, 2016 Enemy post |
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ZIP |
Description Dwarf Fortress: Fortress Defense Mod II: Basic --- The goal of this mod is to increase the difficulty and fun of the game by adding more enemy civilizations in the game for ... [read more] |
0.21 | 0.43.05 | Sep 09, 2016 darkflagrance |
ZIP |
Dwarf Fortress: Fortress Defense Mod II For Dwarf Fortress version 34.06. --- The goal of this mod is to increase the difficulty and fun of the game by adding more enemy civilizations in ... [read more] |
0.21 | 0.44.12 | Sep 09, 2016 darkflagrance |
ZIP |
A mod designed specifically to satiate one's desire for more civilizations and races to play around with. Each of the civ groups has a brand new language attached (brought to ... [read more] |
10 | 0.40.05 | Aug 19, 2016 Eric Blank |
ZIP |
http://www.bay12forums.com/smf/index.php?topic=140725.0 NOTE: drag into your main DF folder instead of the RAW folder as this adds a speech file to the data folder It is now safe to mix this mod with ... [read more] |
1.4 | 0.43.01 | May 09, 2016 darklord92 |
ZIP |
EA 1.3 - Birds, fel beasts, dragons etc won't wrestle with wings. - Wargs and great spiders are no longer "natural" (enemies to elves). - Fel beasts are no longer "mundane". - Fire drakes ... [read more] |
1.4 | 0.40.24 | Jul 30, 2015 Deon |
ZIP |
Continuation of Thuellai's Monster Hunter Reborn (https://dffd.bay12games.com/file.php?id=8092) Thread of the mod itself. Any suggestions, problems and questions are welcome: http://www.bay12forums.com/smf/index.php?topic=139441.0 Credits go to Iados and Thuellai. 4.9 BETA - Preliminary release with the raws ... [read more] |
0.4.95b | 0.40.24 | Jun 17, 2015 Wimopy |
ZIP |
Installation instructions: 1. Copy the files into your raw/objects folder. 2. Add the following to the civilisation you have set as playable in entity_default.txt: [PERMITTED_BUILDING:GUN_FORGE] [PERMITTED_BUILDING:BULLET_MINT] [PERMITTED_BUILDING:WORK_BENCH] [PERMITTED_REACTION:FIRELOCK_L] [PERMITTED_REACTION:FIRELOCK_S] [PERMITTED_REACTION:SPRINGLOCK_L] [PERMITTED_REACTION:SPRINGLOCK_S] [PERMITTED_REACTION:UNBOX1] [PERMITTED_REACTION:UNBOX2] [PERMITTED_REACTION:UNBOX3] [PERMITTED_REACTION:UNBOX4] [PERMITTED_REACTION:MAKE_BPOWDER_P] [PERMITTED_REACTION:MAKE_BPOWDER_S] [PERMITTED_REACTION:CARTRIDGES_L] [PERMITTED_REACTION:CARTRIDGES_S] [PERMITTED_REACTION:CARTRIDGES_B] [PERMITTED_REACTION:LEAD_BULLET_L] [PERMITTED_REACTION:IRON_BULLET_L] [PERMITTED_REACTION:COPPER_BULLET_L] [PERMITTED_REACTION:ANY_BULLET_L] [PERMITTED_REACTION:LEAD_BULLET_S] [PERMITTED_REACTION:IRON_BULLET_S] [PERMITTED_REACTION:COPPER_BULLET_S] [PERMITTED_REACTION:ANY_BULLET_S] [PERMITTED_REACTION:IRON_ROCKET] [PERMITTED_REACTION:STEEL_ROCKET] [PERMITTED_REACTION:COPPER_ROCKET] [PERMITTED_REACTION:WOOD_ROCKET] [PERMITTED_REACTION:IRON_MUSKET] [PERMITTED_REACTION:BRONZE_MUSKET] [PERMITTED_REACTION:STEEL_MUSKET] [PERMITTED_REACTION:IRON_RIFLE] [PERMITTED_REACTION:BRONZE_RIFLE] [PERMITTED_REACTION:STEEL_RIFLE] [PERMITTED_REACTION:IRON_PISTOL] [PERMITTED_REACTION:BRONZE_PISTOL] [PERMITTED_REACTION:STEEL_PISTOL_BLADED] [PERMITTED_REACTION:IRON_PISTOL_BLADED] [PERMITTED_REACTION:BRONZE_PISTOL_BLADED] [PERMITTED_REACTION:STEEL_PISTOL_BLADED] [PERMITTED_REACTION:COPPER_AIRGUN] [PERMITTED_REACTION:IRON_AIRGUN] [PERMITTED_REACTION:BRONZE_AIRGUN] [PERMITTED_REACTION:STEEL_BBGUN] [PERMITTED_REACTION:COPPER_BBGUN] [PERMITTED_REACTION:IRON_BBGUN] [PERMITTED_REACTION:BRONZE_BBGUN] [PERMITTED_REACTION:STEEL_BBGUN] [PERMITTED_REACTION:IRON_CARBINE] [PERMITTED_REACTION:BRONZE_CARBINE] [PERMITTED_REACTION:STEEL_CARBINE] [PERMITTED_REACTION:IRON_SHOTGUN] [PERMITTED_REACTION:BRONZE_SHOTGUN] [PERMITTED_REACTION:STEEL_SHOTGUN] [PERMITTED_REACTION:ROCKET_TUBE] 3. Add some combination of the following to any ... [read more] |
1.0 | 0.40.24 | Apr 26, 2015 Jake |
ZIP |
Brings Dwarf Fortress back to the stone age with changes to materials, changes and additions to weapons and armour, and the removal of metal work. Experimental. Update 1: - More appropriate mod ... [read more] |
1.3 | 0.40.24 | Apr 21, 2015 Stalhansch |
ZIP |
A version using Phoebus tile and graphics set.With custom Warhammer graphics by MiguelMO. Hello to everyone, we're a group of modders and we're working on a Warhammer Total Conversion, with YOUR ... [read more] |
1.5.1 | 0.40.24 | Mar 02, 2015 SDood |
ZIP |
The update to the Rise of the Mushroom Kingdom mod, rebooted for DF2014. 0.4: Initial release. Mostly the same as v0.37. 0.41: Animals with personalities for more interesting behavior. 0.42: Adventure mode ... [read more] |
0.49 | 0.40.24 | Feb 20, 2015 IndigoFenix |
RAR |
A plugin for Masterwork Dwarf Fortress. Compatible with V4g. Play as gnomes! Gnomes are tiny, but they can recruit wild animals and construct automatons to fight for them. To install: ... [read more] |
1.1 | N/A | Jan 30, 2015 IndigoFenix |
RAR |
0.40.x version. Elder Scrolls total conversion. Already pre-packaged, extract and play. Check the thread for more info. |
2.1a | 0.40.23 | Jan 05, 2015 Deathsword |
RAR |
0.40.x version. Elder Scrolls total conversion. NOT prepackaged. NOTE: DELETE your "raw" folder before installing this. Check the thread for more info. |
V2.1a | 0.40.23 | Jan 05, 2015 Deathsword |
ZIP |
This is the total conversion mod Fallout Equestria for DF2014. Do note that despite the presence of DFHack, some of the features this mod provides will be unavailable. This is ... [read more] |
v 0.50 | 0.40.19 | Dec 22, 2014 Snail555 |
ZIP |
This is the total conversion mod Fallout Equestria for DF2014. Do note that despite the presence of DFHack, some of the features this mod provides will be unavailable. This is ... [read more] |
v.50 | 0.40.19 | Dec 22, 2014 Snail555 |
ZIP |
Dwarf fortress modern is an attempt to keep the style and feel of dwarf fortress and bring it to a modern setting, while adding to the fun! New weapons and ... [read more] |
.27 | 0.40.23 | Dec 20, 2014 Enti |
ZIP |
A plug-in sub-mod for "Masterwork Dwarf Fortress." Requires an installation of MDF to play. |
OF4 for MDF 6.0 | N/A | Dec 16, 2014 smakemupagus |
RAR |
Currently crashes in Adventure Mode when entering a keep/mead hall, or when attempting to play as a locally important figure who would start in a keep/mead hall. I haven't tested ... [read more] |
0.6 alpha | 0.40.19 | Dec 01, 2014 Dunmeris |
ZIP |
BOUNTIFUL BEASTFOLK
(BETA) This is a beta version of the mod, a work in progress! As such it may still have some unknown bugs. Back up your saves! FORUM THREAD INSTALL INSTRUCTIONS: Just ... [read more] |
Unspecified | 0.40.18 | Nov 27, 2014 ladygolem |
ZIP |
Lore: Armok, Lord of Blood, did gaze upon the world and he was displeased. Blood flowed no more from ye gates of ye dwarven settlements, ye elven cities or ye human ... |
v 0.4.7 | 0.40.14 | Nov 20, 2014 Illogical_Blox |
ZIP |
This mod introduces: -A MISLEADING TITLE| As mounts for player controlled characters currently do not exist, you wont be a literal dragon rider. -A DRAGON COMPANION| Turn one of your adventure mode ... [read more] |
1.3 | 0.40.15 | Nov 11, 2014 deepspaceprobe9 |
RAR |
Game version 0.40.14, with Phoebus, DFHack and Therapist. Has been tested, somewhat. Plants are still the same as in 0.34. |
3.0A | 0.40.14 | Nov 06, 2014 Valikdu |
ZIP |
The first release of a mod with various junk, currently has a civ of immortal (as in they won't die of old age), sterile plantfolk who can practice basic metalcasting. ... [read more] |
1.0 | 0.40.13 | Oct 21, 2014 Boberto |
ZIP |
The 3 Factions There are 3 factions of civilizations within this world. The first is composed of the Dragons, the Elves, and the Goblins. The second is composed of ... [read more] |
Release 2 | 0.40.10 | Oct 07, 2014 Zanzetkuken the Great |
ZIP |
This is Fortress Complete, a mod designed to give its users all they ever wanted, completing their fortress dreams. Includes DFhack. Industries added: ~Manufacturing Industry -Build a die caster and begin casting weapons, ... [read more] |
1.6 | 0.40.13 | Oct 03, 2014 Delioth |
ZIP |
Adds elves as a playable race. Current features implemented are: -Basic nobility. This means that elves have a functioning military, job order system, bookkeeping, et cetera. -The heartwood shrine. An elf-specific building ... [read more] |
1.06.03 | 0.40.13 | Sep 27, 2014 KingMurdoc |
ZIP |
-Play as humans -New weapon, armor, and noble names (WORKING ON THE FINAL ONE, currently glitchy) -Leave suggestions here: http://www.bay12forums.com/smf/index.php?topic=143522.0 |
0.0.6 alpha | 0.40.11 | Sep 10, 2014 Lord Dalek |
ZIP |
Beta 3 release: - changed .exe file: pits are renamed to trenches, labyrinths to bunkers, dark towers to old bases, quivers to bandoliers etc. - global plant check and rework - ... [read more] |
Beta 3 | 0.40.10 | Sep 06, 2014 Deon |
ZIP |
Teh Lolmod, v3.0, for 40.xx. I kept almost everything the same - just fixed a few things. Hopefully. May need some more testing beforehand. I did some passes in adv mode ... [read more] |
3.0 | 0.40.10 | Sep 02, 2014 Talvieno |
ZIP |
This is a reboot of the so classic it's almost vanilla mod Kobold Camp for DF2014. Kobold Camp is a mod where instead of playing the (relatively) well organized and ... [read more] |
1.61 | 0.40.10 | Aug 28, 2014 HelloLion |
ZIP |
This creature set includes two new types of dragons: the mountain dragon a dragon over half the size of the cave dragon, that steals your food and drink, flies, and ... [read more] |
.40.10 | 0.40.10 | Aug 28, 2014 SeventhThunder |
ZIP |
Civilization Forge v3.0 Compatible with Dwarf Fortress version 0.40.05+ About the Mod Civilization Forge is a Major Mod designed to enhance and expand upon vanilla Dwarf Fortress. It includes many new ... [read more] |
3.0 | 0.40.05 | Aug 26, 2014 Mephansteras |
ZIP |
A elven creature, entity, and graphics files that outline my ideas for an Elven mode (buildings and reactions are outlined but not created) |
Elf Fort outline | N/A | Aug 10, 2014 smakemupagus |
ZIP |
After far too long, updates on this mod will be resuming! The download is now an objects folder which simply needs to replace your existing objects folder in order to ... [read more] |
0.1.4 alpha | 0.40.04 | Jul 25, 2014 LordRandomness |
ZIP |
The Druidism script and reactions from the Masterwork Gnome mod, separated and portable for anyone else who wants to make a nature-loving race. Be nice to your animals and you will ... [read more] |
0.4 | 0.34.11 | Jul 11, 2014 IndigoFenix |
ZIP |
This mod is set in the world of the Mario games, but in which these games, and Mario himself, are simply legends. This is a significant mod that adds enough new ... [read more] |
0.37 | 0.34.09 | Jul 09, 2014 IndigoFenix |
RAR |
A TES mod, a total conversion. For more info see the thread in the forums. HOW TO INSTALL: Extract and play. The mod is prepackaged. |
1.9.9 | 0.34.11 | Jul 04, 2014 Deathsword |
ZIP |
Heya guys! ^_^ This mod adds some cool stuff from other material I enjoy, chiefly video games. It originally started as a mod to make new plants to increase the ... [read more] |
0.7 | 0.34.11 | Jul 01, 2014 Korbac |
RAR |
Masterwork Dwarf Fortress For the mdf file repository. Created by Meph |
V.1.2 | 0.31.25 | Jun 11, 2014 Navatar |
7Z |
This is a preview of the Rubble port of Masterwork, wish me luck! |
1.1 (MW 4j) | 0.34.11 | Jun 04, 2014 milo christiansen |
ZIP |
Post-Apocalypse mod, a successor of the Wasteland mod. For the more info go here: http://www.bay12forums.com/smf/index.php?topic=106269.0 Changelog Fallout mod 2.7 - Removed .bak files causing crashes. Fallout mod 2.6 - Changed DF window name back to "Dwarf fortress" ... [read more] |
2.7 | 0.34.11 | May 31, 2014 Deon |
ZIP |
Post-Apocalypse mod, a successor of the Wasteland mod. For the more info go here: http://www.bay12forums.com/smf/index.php?topic=106269.0 Changelog Fallout mod 2.7 - Removed .bak files causing crashes. Fallout mod 2.6 - Changed DF window name back to "Dwarf fortress" ... [read more] |
2.7 | 0.34.11 | May 31, 2014 Deon |