File Listing: Draconic Civilization | ||||||||||||||||||||||||
Last Updated: Oct 07, 2014, 08:16:10 pm First Created: Sep 01, 2014, 08:23:12 pm Author: Zanzetkuken the Great
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Description
The 3 Factions There are 3 factions of civilizations within this world. The first is composed of the Dragons, the Elves, and the Goblins. The second is composed of the Satyrs and the Giants. The final is composed of the Dwarves, the Kobolds, and the Humans. Dragons The playable civilization. Dragons of later times fell from their current grace, due to an ancient war with the giants they attempted to wage on their own that wiped out both civilizations and nearly annihilated all the members of both races. The dragons are the most advanced race, having access to all tiers of metal. Elves While the elves of later times had slowly grown to the more fierce views of their Satyr enemies, the elves of the time were more moderate, evident by their progression to the second tier of metals. Goblins The goblins of later times grew into the views of the Giants. However, in this time, the goblins are a more orderly race. Many of their ethics are considered personal matters, but the punishment is great if you betray the civilization, or slay members. Satyrs The satyrs of later times grew more peaceful and disbanded their civilization, but those of the current times are fierce protectors of nature that would do anything to harm those who tried to destroy nature. They attempt to kidnap the children of other races in order to indoctrinate them into their ways. Giants The giants of later times fell from their power after their mutually destructive war with the dragons. At these times, they are on a continual rampage, just waiting to start up another war for their enjoyment. Within their civilization lie two mutations, both of which learn at a much increased rate. They are the one-eyed cyclopses, and the twin headed ettins. They attempt to kidnap the children of other races to use them as cannon fodder for their conflicts, or even food for their armies. Dwarves The dwarves of later times grow into a powerful force, but in these times, they are but a new race, simply attempting to carve out a place in the world. Their prowess was shown when they, using stolen goods, managed to construct the colossi. When the colossi went renegade, the dwarves purged the knowledge from their archives. Kobolds The race of thieves is the same in later times as they have always been, having been refused to be uplifted to a higher state, as they saw no need to advance when there were still races to steal from. Humans An enigmatic race with vast potential. They have an abnormal knack for culture among all their allies. Those who have been among other races have shown to be naturals of both waging war and making peace. Some scholars of the world believe that these are the true heirs to the planet, but many refuse to believe this. Non-civilization Modifications Tiered Metals. Rather than simply having metals smelted into their best form, in order to get the best, you constantly have to rework the metals, always refining further until you reach the tier with the best form of the metals. However, in order to get past tier 2, or 3 in some cases, you have to change over to refining alloys. Each tier up typically costs 2 metals to advance, so while tier 5 is the best, the metals cost a fair level of ore to advance. Chaos Dragons A new megabeast that starts in size equal to where dragons end their lifespans at. These were originally the civilized dragons you play as, but warped into this form through either a curse or a ritual to their god, imbuing them with mystic energies that caused them to forget everything except for the desire to test their combat prowess and their sense of competition. Colossi A change to the bronze colossus. In this world, they were designed to fight an ancient war against the dragons. However, the process used to bring them to life did not make them hostile against the dragons, but hostile to everything. There are two varieties. The ordinary bronze colossi, and their powerful brethren, steel colossi. Custom Worlds There are 3 perfect world gens selectable. The first is shown up above. The second and third are rough approximations of the east and west hemispheres. Would have been more accurate, but my computer was going haywire trying to even load the image that would have worked, much less reduce it from it's size to 514x257 to split it in half properly. |
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