File Listing: [0.40.10] Wasteland Chronicles (Beta release 2) | ||||||||||||||||||||||||
Last Updated: Sep 06, 2014, 08:11:59 am First Created: Aug 27, 2014, 09:26:10 pm Author: Deon
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Description
Beta 3 release: - changed .exe file: pits are renamed to trenches, labyrinths to bunkers, dark towers to old bases, quivers to bandoliers etc. - global plant check and rework - all the plants should be now defined correctly within the new fruit/seed/leaf product system - small typos and bugs are fixed - soybeans are quarry bush-like - you can press soybeans into paste and make soybean oil and soy soap. - synthetic reeds can be pressed into synthetic oil now as well. - changed plant clothing and animal silk material names: - no more "synthreed fiber polyester socks", now just "polyester socks". - silkworm silk is now "silk" and giant cave spider silk is now "black silk" - hemp and cotton fiber clothing is now simply "hemp clothing" and "cotton clothing". Beta 2 release: - Changed Brotherhood noble positions. - Fixed some typos and grammar mistakes (thanks Ruludos). - Added cave/tundra moss. Beta 1 release: - A map of North America. - Custom civilizations: brotherhood, wastelanders, tribals, ghouls, raiders, dregs and grunts. - Custom weapons. - Custom armor. - Custom descriptor shapes (for symbols/images/engravings). - Custom creatures (ported from Fallout mod). - Custom plants and trees. - Adventure mode basic crafting. - Rifle is currently overpowered versus unarmored opponents but it is easy to counter with combat armor/greaves/helmet. - Currently just one custom workshop "scrapyard" which turns scrap logs into metal bars and rarely ammo. - Megabeasts, curses and night creatures are not in yet. |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: c0650a63fe23035db0a6cc529e0722a30e7516cd42cb26bb0e8c646d3dd9ef88 | ||||||||||||||||||||||||
IP: logged Commands |
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