File Listing: Orc Fortress for vanilla DF 0.44 | ||||||||||||||||||||
Last Updated: Aug 11, 2018, 11:09:33 am First Created: May 21, 2018, 06:00:43 pm Author: smakemupagus
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Description
Conversion of the Orc Fortress mod from Masterwork DF to vanilla DF 0.44, by the original author. Rebalanced orc attributes and weapons for vanilla. Ashland elves and human corsairs are available for war with dwarves and trade with orcs (if their ethics permit). Players of the old Orc Fortress may notice that a lot (~60%) of features are not currently here, particularly those which have been superceded by vanilla content (raiding, reactions selecting specific materials), depend on DF HACK (magic and poisons), or were specific to the Masterwork setting (steampunk, lamellar leather, etc.). Many things were streamlined to reduce complexity and use vanilla assets where possible (e.g., atlatls use arrows rather than javelins). Releasing as "0.1" since it may be playable? the error log was clean, but very little is tested. World gen and a year or two of an orc fort worked for me in 0.44.09 Starter Pack. Remember to check your trading partners race & select your entity accordingly before embark. 0.2. * Removed many unused reactions to clear errorlog * Removed some remaining reactions erroneously still using unneeded non-vanilla materials * Orcs can no longer create Ashglass and Ebonglass -- must trade (or loot from) ashlanders * Flavor/culture changes to ashlanders 0.3 * Minor bug fixes 0.4 * Fix blood extraction * Increase max velocity of atlatl arrows (should be better than tomahawks for armor penetration by a wider margin, not quite as good as bows) * Ashland elves and Human bandit civs non-playable by default * Archive/ folder removed from distribution |
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Checksum / Hash | ||||||||||||||||||||
SHA-256: 725c9ced0cc12c4b0cc06e9e347b209e39d76e7ddcc43d1c51e0d91ec8709a7c | ||||||||||||||||||||
IP: logged Commands |
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