File Listing: Bountiful Beastfolk BETA (40.18) v.0.2.0 | ||||||||||||||||||||
Last Updated: Nov 27, 2014, 08:40:07 pm First Created: Nov 25, 2014, 02:50:46 pm Author: ladygolem
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Description
BOUNTIFUL BEASTFOLK
(BETA) This is a beta version of the mod, a work in progress! As such it may still have some unknown bugs. Back up your saves! FORUM THREAD INSTALL INSTRUCTIONS: Just drag it all into data/raw/objects! Very simple, no complex rawjuggling here Tired of all those annoying thrips men and wren women wandering around your map aimlessly? Ever wish animal people were more than just beasts your dwarves won't butcher? This mod aims to correct that. FEATURES (VERY INCOMPLETE SO FAR):
The beastfolk, while living in elaborate towns or tree forts depending on biome, are without access to higher technology like metals or even stone (their entity files are largely based on the existent subterranean animalmen); they wield blowguns and wooden spears, and wear no armour. Not a huge threat to a prepared military, but when they attack, they attack very early on in your fort's life - so embark prepared. However, most of the time they will be at peace with your dwarves, bringing trade caravans every season - your broker will have plenty to do in this mod! They trade primarily in food, cloth and leather, and will sell you their blowguns (if you want to use them for some reason). ---- CHANGELOG: v.0.1.0 - release v.0.1.1 - marine civ biome changes - ethics changes - biome support value pared down to 7 v.0.2.0 - revamped civs - biomes consolidated, added hostile + friendly versions of each, only one of each allowed on map now (except for thieving), added thieving civ - new custom language V.0.2.1 - increased civ cap to 2 - fixed typo: REPRECUSSIONS to REPERCUSSIONS - changed thief ethics to facillitate theft This mod is very much a work in progress, and while I've found no game-breaking bugs so far, there are some aspects of the mod i'm not entirely satisfied with. CHANGELOG: v.0.1.0 - release v.0.1.1 - marine civ biome changes - ethics changes - biome support value pared down to 7 v.0.2.0 - revamped civs - biomes consolidated, added hostile + friendly versions of each, only one of each allowed on map now (except for thieving), added thieving civ - new custom language V.0.2.1 - increased civ cap to 2 - fixed typo: REPRECUSSIONS to REPERCUSSIONS - changed thief ethics to facillitate theft ---- This mod is very much a work in progress, and while I've found no game-breaking bugs so far, there are some aspects of the mod i'm not entirely satisfied with. TO DO LIST:
As I've mentioned, I'm still in the process of working on this, so if you have any feedback or suggestions they'd be greatly, greatly appreciated! |
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Checksum / Hash | ||||||||||||||||||||
SHA-256: 9576df132b7812b90dd048e327b81cbd8737eaea34a3da42ace44b9258fae3a6 | ||||||||||||||||||||
IP: logged Commands |
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