File Listing: EA (Tolkien mod) [ASCII] - 1.3 | ||||||||||||||||||||||||
Last Updated: Jul 30, 2015, 05:24:10 am First Created: Mar 24, 2013, 05:27:03 pm Author: Deon
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Description
EA 1.3 - Birds, fel beasts, dragons etc won't wrestle with wings. - Wargs and great spiders are no longer "natural" (enemies to elves). - Fel beasts are no longer "mundane". - Fire drakes no longer have wings. - Added long-worms, snake-like dragons, to evil deserts. - Added cold-drakes, evil glacier/tundra dwelling smaller dragons. - Added werewolves, evil two-legged wolf-like creatures to evil forests. - Werewolves who bite other people turn them into werewolves. Werewolf curse can also come from deity. EA 1.2 - Added thatchery building. You can weave bins/beds/chests from plants (wicker). - Added rocktip arrows/bolts. You can craft them in craftsdwarf workshop. - Much better sprites for alynxes and kittens courtesy of yours truly. - Display cases to show off your useless artifacts or just raise room value. - Ability to burn vermin remains/bodyparts in kiln. EA 1.1 - Added ringwraiths to ASCII version (derp). - Added barrow-wights, mummy replacement. Their curse is temporary. - Dwarves build fortresses and tombs. - Hobbits no longer build fortresses and tombs. - Better sprite for alynx. - Added Middle-Earth worldgen (lots of rejections, select 'p' - allow all rejections). EA - Release 1 - Completely rebuilt on a base of my Essential mod. - Check essential mod for detail on streamlining. - Lots of new mundane creatures are there thanks to that. - There are bread/candy producing subterranean plans. You can also make a mead candy. - Separated "dragon" into fire drakes and dragons. - Added balrogs. - Dragons leave dragonscale when butchered which is a copper-level leather. - Added tons of small adjustments here and there. - Full graphical support, Spacefox/Phoebus tiles. - Custom TTF fantasy font. OMRTA - Beta3 - included dfhack v3. - included companion order (Ctrl-C) and advfort (Ctrl-X) in adventure mode. - disabled playing as orcs (for now). - halberds are using "halberdier" skill. - removed whips. - added spellstaves and spellbolts. You can get them as adventurer. - there currently are - gave adventurers ability to pick a starter set (archer/guardsman/battle wizard). - added armored robes and plated hoods. - added dunlending race. - tweaked armor/clothing/weapons. - ringwraiths, new necromancer type (create advanced world with 0 secret types to see them). OMRTO - Beta2 - rebalanced archery: bows and crossbows are less deadly, especially against armor. - dwarven crossbows: as good as vanilla crossbows. - elven bows: as good as vanilla bows. - new ammo - bullets: blunt damage, not deadly unless hit the head but nice against armor and break bones. - slingshots: they shoot bullets. - hobbits use slingshots for ranged weapons. - new swords: arming sword, greatsword. - different races use different weapons. OMRTO - Beta1 - good races: dwarves, dunedain, hobbits, sindar. - evil races: cave goblins, easterlings, haradrim, orcs. - other races have diplomats/trade representatives. - removed DF-specific creatures. - removed vanilla megabeasts/semimegabeasts/greek creatures. - aboveground/underground plants, trees and grass. - vermin. - semimegabeasts: giant trolls and shadow spiders (Shelob-like). - megabeasts: dragons, with dragonscale which can be melted into bars. - evil creatures: cave trolls, wargs, hairy rats. - generalized materials: leather, wool. - ability to play as orcs (at war with most races). - raw mithril. |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: be550b195db4fc985a1fd76b5e89d3e6079b8131cf1f443f0a2bd715a416cc2e | ||||||||||||||||||||||||
IP: logged Commands |
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