

| Upload Limit Increased » announcement posted by Janus on Jul 22, 2024 |
| With the size of some particularly long-historied savegames potentially growing up to well above 500 MB now, and with Tarn's blessing, I've increased the upload file size limit from 500 MB to 1000 MB (~1 GB). |
Minor ModsThese mods make only minor changes to the core game. |
| Files | ||||
| Title / Description | File version | For DF version |
Author |
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After hearing a fellow Bay 12 forum poster say there is no real reason to dig past the first cavern level because the caverns are so similar, I decided to ... [read more] |
0.1 | 0.31.03 | Apr 21, 2010 RndmNumGenerator |
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This mod adds incubi, succubi, and tentacle monsters to the game. Not safe for work! EDIT V7: If you're copying this to your save folder, be aware descriptor_color_genitals has changed to ... [read more] |
8.5 | 0.31.01 | Apr 20, 2010 Squeegy |
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Hakar's Gnoll mod for Dwarf Fortress 2010 0.31.03 This mod adds gnolls as a playable race, and nothing else right now. Gnolls originated as a monstrous race from D&D, and they ... [read more] |
1.13 | 0.31.03 | Apr 19, 2010 Hakar |
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This mod tries to create a more diverse, more fantasy and more accurate representation of spiders in the world of Dwarf Fortress. I allow anybody to use it as a ... [read more] |
0.12 | 0.31.03 | Apr 19, 2010 Caesar |
![]() ZIP |
Use these to get rid of unusual symbols in names and words. It's very useful for "graphical" character sets to get rid of levers and stuff in your dwarves' names. ... [read more] |
Unspecified | Multiple | Apr 19, 2010 Deon |
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I'm new to DF and modding, so I introduce my first ever mod, that adds 6 types of cacodemons (I'm pretty sure you all know who they are) - Malwrath - ... [read more] |
0.1 | 0.31.03 | Apr 14, 2010 Sdonourg |
![]() ZIP |
An extensive weapon and material rebalance, based on attempts to be consistent on the following basis: 250 weapon "area" units = 1" of length across the widest point of the area ... [read more] |
0.3 | 0.31.03 | Apr 13, 2010 Arrkhal |
![]() ZIP |
![]() Thanks for choosing Samthere's minotaur civilisation mod! This is the NON-CIV version, where minotaurs are intended to exist for trade and adventurer mode, but not to be playable in fortress mode. I'll ... [read more] |
1.0 | 0.31.03 | Apr 13, 2010 Samthere |
![]() ZIP |
![]() Thanks for choosing Samthere's minotaur civilisation mod! This is the CIV version, where minotaurs are intended be playable in fortress mode. This means that their entity definition is a lot more ... [read more] |
1.0 | 0.31.03 | Apr 13, 2010 Samthere |
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Here is my orc mod for the 0.31.x version. The only thing here is the orc creature and entity, not anything else. The reason is because this is part of ... [read more] |
1.0 | 0.31.02 | Apr 12, 2010 madjoe5 |