File Listing: Underground Diversity | ||||||||||||||||||||
Last Updated: Apr 21, 2010, 09:15:48 pm
Author: RndmNumGenerator
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Description
After hearing a fellow Bay 12 forum poster say there is no real reason to dig past the first cavern level because the caverns are so similar, I decided to make this. It is a simple mod that aims to add more diversity to the underground caverns, making the three layers more different. Right now it only encompasses plants, but I plan to expand to creatures and fish later. For the current version: Added 7 new plants that can be gathered from the underground, but only on the lower caverns. Because of this, the seeds can not be bought from the dwarven caravans; you must have herbalists go collect them from underground. There are 4 edible plants(some require processing first, like sweet pods and cave wheat, while others can be eaten immediately like plump helmets), as well as a new dye plant(which doesn't have seeds; that is not a bug) and a plant that can be processed into a very potent poison. I also changed the value modifiers on the underground trees, so wood from the trees in the deeper caverns is worth more than the ones on the upper caverns. |
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Checksum / Hash | ||||||||||||||||||||
SHA-256: 9001a73513bae594e39a28c89f42cbc4ca80c1ddb8cef349be4cf14ba6f1b403 | ||||||||||||||||||||
IP: logged Commands |
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