File Listing: Minotaur Mod - Non-Civ Version | ||||||||||||||||||||
Last Updated: Apr 13, 2010, 06:02:39 pm
Author: Samthere
Download Now |
||||||||||||||||||||
Description
Thanks for choosing Samthere's minotaur civilisation mod! This is the NON-CIV version, where minotaurs are intended to exist for trade and adventurer mode, but not to be playable in fortress mode. I'll be trying to merge the civ and non-civ versions as I figure out what part of the entity data can be changed without losing gameplay. Includes its own 16x16 tileset. To install, simply unpack in your Dwarf Fortress folder. Note: since there's already a semimegabeast creature called a minotaur, you might wish to change its name to something like savage minotaur to avoid confusion. It's in creature_standard.txt Its creature tag can remain as MINOTAUR; mine is MINOTAUR_CIV By Samthere - the.samthere@gmail.com Credits: MikeMayDay - my minotaur graphics were loosely based on some found within his graphics package. The graphic used for the original MINOTAUR is a slightly bloodier version of his, and my skeletons are directly lifted. The Toady One - hells yeah! Included files: GAME FILES: data\speech\minotaur.txt - posthumous minotaur insults raw\objects\creature_minotaur.txt - the creature data for the minotaur raw\objects\language_MINOTAUR.txt - minotaur language raw\objects\item_minotaur.txt - contains 3 new axes and minotaur-specific shoes raw\objects\entity_minotaur.txt - the entity definition GRAPHICS: raw\graphics\graphics_samthere_minotaurs.txt raw\graphics\samthere\minotaurs.bmp |
||||||||||||||||||||
Checksum / Hash | ||||||||||||||||||||
SHA-256: f45896cad34d413b0564a4034d7e9829a2aa74972b5145892cbcf742202e9257 | ||||||||||||||||||||
IP: logged Commands |
||||||||||||||||||||
More From This Author |