File Listing: Minotaur Mod - Playable Civ Version | ||||||||||||||||||||
Last Updated: Apr 13, 2010, 06:00:20 pm First Created: Apr 13, 2010, 05:58:30 pm Author: Samthere
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Description
Thanks for choosing Samthere's minotaur civilisation mod! This is the CIV version, where minotaurs are intended be playable in fortress mode. This means that their entity definition is a lot more similar to that of the dwarves, particularly in terms of nobility. I'll be trying to merge the civ and non-civ versions as I figure out what part of the entity data can be changed without losing gameplay. Includes its own 16x16 tileset. To install, simply unpack in your Dwarf Fortress folder. Note: since there's already a semimegabeast creature called a minotaur, you might wish to change its name to something like savage minotaur to avoid confusion. It's in creature_standard.txt Its creature tag can remain as MINOTAUR; mine is MINOTAUR_CIV By Samthere - the.samthere@gmail.com Credits: MikeMayDay - my minotaur graphics were loosely based on some found within his graphics package. The graphic used for the original MINOTAUR is a slightly bloodier version of his, and my skeletons are directly lifted. The Toady One - hells yeah! Included files: GAME FILES: data\speech\minotaur.txt - posthumous minotaur insults raw\objects\creature_minotaur.txt - the creature data for the minotaur raw\objects\language_MINOTAUR.txt - minotaur language raw\objects\item_minotaur.txt - contains 3 new axes and minotaur-specific shoes raw\objects\entity_minotaur.txt - the entity definition GRAPHICS: raw\graphics\graphics_samthere_minotaurs.txt raw\graphics\samthere\minotaurs.bmp |
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Checksum / Hash | ||||||||||||||||||||
SHA-256: c5233dc77ac361e44af5e797889fd8aced5307bd75cacd8e9409b39a7340c5e2 | ||||||||||||||||||||
IP: logged Commands |
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