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| Title / Description | File version | For DF version | Author |
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---Goblin Fortress (Vanilla) v0.02--- *Description: This mod is designed to make goblins easily playable right after installation in both adventure and fortress mode with minimal modding. *Full Installation: Goblins can bring along ... [read more] |
Unspecified | 0.28.181.40d | Jan 08, 2010 darkflagrance |
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A mod which adds a new race and type of civilization to the world; Additions to vanilla; A humanoid-insectal intelligent hybrid species, along with their own civilizations. They differ slightly from their ... [read more] |
.91 | 0.28.181.40d | Jan 01, 2010 Caesar |
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Additional ramps for stonesense. I will try to keep this updated as and when I get more done. Stone Stone Brick (thanks Dark_Tundra) Glass x 2 Ice Wood (v2) Dirt |
1.6 | Multiple | Dec 30, 2009 kaypy |
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This is the map discussed here, with a working example of a brownian motion power plant. It's been providing 100% power from 14 waterwheels for multiple in-game years now, without ... [read more] |
Unspecified | 0.28.181.40d | Dec 29, 2009 Fossaman |
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Thanks to Chariot for his Graphics and Rysith for his orcs. This mod changes the playable race and also adds in more challenging creatures to battle. Races: Dracans Orcs Chaos Lords Monsters: Bronze Collosi are now Adamantine ... [read more] |
1.0 | Multiple | Dec 26, 2009 mission0 |
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To install, extract the data and raw folders of ONE of the archives to your dwarf fortress folder, and overwrite the files when it asks you to confirm. You will need to generate ... [read more] |
1.11(R) | 0.28.181.40d | Dec 25, 2009 Deathbane |
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Making the most use out of the available tile set and graphics set capabilities. Key Features - All of the stone, soil, ore, and gem tiles have been changed so that you ... [read more] |
1.0.7a | 0.28.181.40d | Dec 24, 2009 RantingRodent |
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Making the most use out of the available tile set and graphics set capabilities. Key Features - All of the stone, soil, ore, and gem tiles have been changed so that you ... [read more] |
1.0.7a | Multiple | Dec 24, 2009 RantingRodent |
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I meant to get this done much earlier than this, but better late than never. I have applied my changes to the stones and ores, and used more symbolic tiles ... [read more] |
2.0 | 0.28.181.40d | Dec 22, 2009 RantingRodent |
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This fortress is on a tiny world. There is nothing on this fortress except for a massive, 45 z-level pit with the dimensions of 32x32. Code for robo-dwarves [CREATURE:DWARF] [NAME:dwarf:dwarves:dwarven] [TILE:1][COLOR:3:0:0] [GENPOWER:3] [INTELLIGENT] [TRANCES] [BENIGN] [CANOPENDOORS] [PREFSTRING:beards] [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH] [STOUT] [MAXAGE:150:170] [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH] [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH] [CHILD:12][BABY:1] [DAMBLOCK:9999999999999] [SPEED:0] [FAT:3] [SIZE:6] [EQUIPS] [CAVE_ADAPT] [SPEED:0] [DIURNAL] [CRAFTSMAN_NAME:craftsdwarf:craftsdwarves] [FISHERMAN_NAME:fisherdwarf:fisherdwarves] [HAMMERMAN_NAME:hammerdwarf:hammerdwarves] [SPEARMAN_NAME:speardwarf:speardwarves] [CROSSBOWMAN_NAME:marksdwarf:marksdwarves] [AXEMAN_NAME:axedwarf:axedwarves] [SWORDSMAN_NAME:swordsdwarf:swordsdwarves] [MACEMAN_NAME:macedwarf:macedwarves] [PIKEMAN_NAME:pikedwarf:pikedwarves] [BOWMAN_NAME:bowdwarf:bowdwarves] [SPEECH:dwarf.txt] [STANDARD_FLESH] [HOMEOTHERM:10067] [LAYERING:50] [ALCOHOL_DEPENDENT] [SWIMS_LEARNED][SWIM_SPEED:2500] [PERSONALITY:IMMODERATION:0:55:100] [PERSONALITY:VULNERABILITY:0:45:100] [PERSONALITY:STRAIGHTFORWARDNESS:0:55:100] [NO_EAT][NO_DRINK][NO_SLEEP] [NOPAIN][NOFEAR][NOEXERT][NOEMOTION][NOTHOUGHT][NOBLEED][NOBREATHE][NONAUSEA][NOSTUCKINS] [FIREIMMUNE][FIREIMMUNE_SUPER] [HEATDAM_POINT:30000] |
Unspecified | 0.28.181.40d | Dec 18, 2009 Doomshifter |