Last Updated: Dec 12, 2010, 11:23:51 am First Created: Oct 13, 2010, 08:04:37 am
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File version: |
1.4 |
For DF version: |
N/A |
Downloads: |
2,377 (2,747) |
Size: |
979 KB |
Views: |
5,824 (6,696) |
Type: |
RAR |
Home: Forum thread |
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For alpha 6.
Info:
Changes graphics.
Cellphone now works for 48 hours (was 8h), flashlight now works for 24 hours (was 8h).
Changes skeletons to dogs. Various tweaks to enemies and weapons, firearms are a bit better now, but some enemies are generally harder to kill.
Trackers last longer.
Changelog:
1.41: The smelling for zombies is set up properly now, improved "barricaded" effect tile.
1.4: Update to alpha 6, new sprites for food and items, new sprites for barricades and effects, tweaks to data.
1.3: high-tier monsters are faster now (were too slow), zombies hear much better, bigger grenade radius, police jacket 2 prot., shotgun +1 radius, sniper rifle tweak (1 ammo, 20 damage), new tiles for "leader", scents and stench killer.
1.2: Fixed weapons' templates so they now have appropriate names and stats (I forgot to include changed weapon stats in 1.0/1.1). Zombies hear sounds now.
Installation:
Extract and replace your DATA and IMAGES folders in /rogue survivor alpha 5/Resources/. |
SHA-256: 8ce2eab4c19c1d5f57ec4195ab509502c8020d3f1de82abead08892e64581414 |
More From This Author
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You mention firearms being better, yet the weapon CSV files are not included in your zip.
*FACEPALM*
That's my "1.1" update. Thank you man. I will upload 1.2 today
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Sick mod, (Wow all mods you make for games rock) i start replaying Rogue survivor again now, also i noticed pipe bomb somewhere in a readme, is it a new weapon? Flashlights lasting 24 hours give me a new meaning of exploring sewers and hiding there
Edit: Not sure if i should play with 200 max zombies with your mod though, since zombies seem tougher ;o
comment last edited by toupz on Nov 22, 2010, 01:31:11 pm
Pipe bomb is a grenade. I just reskinned and renamed some items to L4D ones, i.e. blue pills -> coffeine, green pills -> adrenaline, bandages -> pills, a medkit has a l4d look etc.
comment last edited by Deon on Nov 22, 2010, 04:23:17 pm
Nice, l4d isn't open-ended zombie survival though but i like the new item looks you did really nice work on graphics it's pretty. I create biggest city i can and make a hideout and stash weapons and such in it and scavenge city
Edit: Can i keep my savegame from genesis classic 1.1 to 1.2 when its released?
comment last edited by toupz on Nov 22, 2010, 04:27:33 pm
I am almost sure you will. I will just change stats of zombies and weapons.
Also I plan to make dogs get the scent better, and other zombies to react to sound instead.
I figured shooting or bashing things didn't attract zombies, making zombies react to sound sounds like a really good idea
Found a small bug hope that helps, the golf club looks like a machete or knife but it's still called Golf club
Edit: I just hear sounds when i go in metro station or sewers, but never when i'm in city, i never heard music or sounds of my life in Rs, am i supposed to hear sounds when i use weapons and such?
comment last edited by toupz on Nov 23, 2010, 06:55:08 am
It was not really a bug, I just forgot to include weapon stats/name changes. It's fixed in 1.2.
Glad to see 1.2 is out
thank you very much Deon this mod is awesome.