File Listing: Rogue Survivor "Genesis" mod 1.41 | ||||||||||||||||||||||||
Last Updated: Dec 12, 2010, 11:23:51 am First Created: Oct 13, 2010, 08:04:37 am Author: Deon
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Description
![]() For alpha 6. Info: Changes graphics. Cellphone now works for 48 hours (was 8h), flashlight now works for 24 hours (was 8h). Changes skeletons to dogs. Various tweaks to enemies and weapons, firearms are a bit better now, but some enemies are generally harder to kill. Trackers last longer. Changelog: 1.41: The smelling for zombies is set up properly now, improved "barricaded" effect tile. 1.4: Update to alpha 6, new sprites for food and items, new sprites for barricades and effects, tweaks to data. 1.3: high-tier monsters are faster now (were too slow), zombies hear much better, bigger grenade radius, police jacket 2 prot., shotgun +1 radius, sniper rifle tweak (1 ammo, 20 damage), new tiles for "leader", scents and stench killer. 1.2: Fixed weapons' templates so they now have appropriate names and stats (I forgot to include changed weapon stats in 1.0/1.1). Zombies hear sounds now. ![]() Installation: Extract and replace your DATA and IMAGES folders in /rogue survivor alpha 5/Resources/. |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: 8ce2eab4c19c1d5f57ec4195ab509502c8020d3f1de82abead08892e64581414 | ||||||||||||||||||||||||
IP: logged Commands |
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