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User Name Group Member Since File Listings Comments
toupz Regular User Nov 22, 2010, 01:24:25 pm 0 5
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 Rogue Survivor "Genesis Classi (v 1.2)  » posted under Rogue Survivor "Genesis" mod 1.41 on Nov 24, 2010, 11:24:07 pm
Glad to see 1.2 is out :-D thank you very much Deon this mod is awesome.
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 Rogue Survivor "Genesis Classi (v 1.1)  » posted under Rogue Survivor "Genesis" mod 1.41 on Nov 22, 2010, 07:30:40 pm
Found a small bug hope that helps, the golf club looks like a machete or knife but it's still called Golf club

Edit: I just hear sounds when i go in metro station or sewers, but never when i'm in city, i never heard music or sounds of my life in Rs, am i supposed to hear sounds when i use weapons and such?
comment last edited by toupz on Nov 23, 2010, 06:55:08 am
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 Rogue Survivor "Genesis Classi (v 1.1)  » posted under Rogue Survivor "Genesis" mod 1.41 on Nov 22, 2010, 06:14:05 pm
I figured shooting or bashing things didn't attract zombies, making zombies react to sound sounds like a really good idea
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 Rogue Survivor "Genesis Classi (v 1.1)  » posted under Rogue Survivor "Genesis" mod 1.41 on Nov 22, 2010, 04:26:37 pm
Nice, l4d isn't open-ended zombie survival though but i like the new item looks you did really nice work on graphics it's pretty. I create biggest city i can and make a hideout and stash weapons and such in it and scavenge city

Edit: Can i keep my savegame from genesis classic 1.1 to 1.2 when its released?
comment last edited by toupz on Nov 22, 2010, 04:27:33 pm
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 Rogue Survivor "Genesis Classi (v 1.1)  » posted under Rogue Survivor "Genesis" mod 1.41 on Nov 22, 2010, 01:30:27 pm
Sick mod, (Wow all mods you make for games rock) i start replaying Rogue survivor again now, also i noticed pipe bomb somewhere in a readme, is it a new weapon? Flashlights lasting 24 hours give me a new meaning of exploring sewers and hiding there
Edit: Not sure if i should play with 200 max zombies with your mod though, since zombies seem tougher ;o
comment last edited by toupz on Nov 22, 2010, 01:31:11 pm
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