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 Dwarf Fortress File Depot » Minor Mods » Advanced Agriculture 2.2 (Classic)
      
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File Listing: Advanced Agriculture 2.2 (Classic)
Last Updated: Jan 23, 2024, 08:57:52 pm
First Created: Jan 19, 2024, 03:10:31 pm
File version: 2.2
For DF version: 50.11
Downloads: 17 Size: 99.7 KB
Views: 84 (116) Type: ZIP
Home:  Steam Page
Rating (0 votes): Unrated
Description
This mod is an overhaul of vanilla agriculture. This mod does not add new plants, but does change many aspects of vanilla plants and their products. There are also a few changes to agricultural creatures. This mod should be installed after any mods that change the vanilla civilizations, and is likely not compatible with other mods that affect vanilla plants.

The Steam and Itch.io version of this mod (with graphics) can be found here.
The pre-2.0 version of this mod can be found here.

I recommend lowering the individual seed cap to 50 and raising the fortress total seed cap to 30000 in the game settings if intending to farm above-ground crops.

Some features include:
  • Added a lot of new reactions to allow selection of the types and amounts of products desired
  • Added reactions to obtain seeds without having to process products from the plants or growths
  • Seeds are no longer cookable, to prevent issues with job cancellation spam and loss of replanting
  • Fixed certain plants being unavailable to farm, such as beans
  • Made all domesticated plants available to farm in all non-freezing biomes
  • Wild farmable plants are still only available in their (approximate) native biomes
  • Made above ground plants seasonal, and changed seasonal timings
  • Underground plants can be grown year-round
  • Added the ability to make flour and plant milks to quite a few species
  • Added, changed, and removed a few types of drinks based on realistic production
  • Added dyes to several species
  • Added the ability to obtain tree saps and process it into drinks, syrup, and sugar
  • Changed the value of many plant products to be more balanced
  • Changed how many plant products are processed to be more consistent and convenient
  • Added value to certain types of wood based on characteristics and/or difficulty to obtain
  • Removed bumblebee food materials to prevent food preferences for them
  • Made honey bee products more valuable and doubled production of honey from hives, mead is cookable
  • Removed royal jelly from honey bees because it was mostly an annoyance and not realistic
  • Fixed feather tree eggs melting in the trading depot when brought as a trade good
  • Fixed nuts having weird issues when selected on embark and in stockpiling
  • Fixed a few plants and products not having graphics by mapping them to suitable vanilla graphics (Steam and Itch.io only)

The Steam discussions for this mod contain more detailed information about the changes included in this mod. You can also check this spreadsheet for detailed information on which plant structures produce which products and which wild plants can be found in specific biomes.

This mod includes an embark profile for starting with all of the available seeds and enough of each brewable plant to produce one barrel of drink. It also includes DFHack work order files for keeping seeds and one barrel of every drink in stock.

The compatibility patch adds reactions for this mod to most of the modded civilizations found on the Steam workshop.
Advanced Orchards Classic adds the ability to farm tree saplings in crop plots.
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SHA-256: fa2c8e226cad1d17287cd0e2a79196cbba921df1848578efb2db3601fdf2d673
IP: logged
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