File Listing: Advanced Agriculture 1.8 (Classic) | ||||||||||||||||||||||||
Last Updated: Jan 19, 2024, 02:44:28 pm First Created: Dec 03, 2023, 04:46:23 pm Author: Droseran
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Description
This is an archive of the pre-2.0 version of this mod for players who may need it for existing worlds. This mod is an overhaul of vanilla agriculture. This mod does not add new plants, but does change many aspects of vanilla plants and their products. There are also a few changes to agricultural creatures. This mod should be installed after any mods that change the vanilla civilizations, and is likely not compatible with other mods that affect vanilla plants. I recommend lowering the individual seed cap to 50 and raising the fortress total seed cap to 30000 in the game settings if intending to farm above-ground crops. Some features include:
The Steam discussions for this mod contain more detailed information about the changes included in this mod. You can also check this spreadsheet for detailed information on which plant structures produce which products and which wild plants can be found in specific biomes. This mod includes an embark profile for starting with all of the available seeds and enough of each brewable plant to produce one barrel of drink. It also includes DFHack work order files for keeping seeds and one barrel of every drink in stock. The compatibility patch adds reactions for this mod to most of the modded civilizations found on the Steam workshop. Advanced Orchards (Classic) adds the ability to farm tree saplings in crop plots. |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: bd5c41e4a4d0ccfa318329fd1808a6c8c76b4a92ce78ebb0cf7fd45fd7f87296 | ||||||||||||||||||||||||
IP: logged Commands |
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