preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: Nov 24, 2024, 02:55:25 pm
 Dwarf Fortress File Depot » Minor Mods » Advanced Agriculture 1.8 (Classic)
      
Registration is not required to download. However, it will allow you to vote, comment, and upload. Forgot your password?
File Listing: Advanced Agriculture 1.8 (Classic)
Last Updated: Jan 19, 2024, 02:44:28 pm
First Created: Dec 03, 2023, 04:46:23 pm
File version: 1.8 Classic
For DF version: 50.11
Downloads: 3 (56) Size: 85.9 KB
Views: 82 (198) Type: ZIP
Home:  Steam Page
Rating (0 votes): Unrated
Description
This is an archive of the pre-2.0 version of this mod for players who may need it for existing worlds.

This mod is an overhaul of vanilla agriculture. This mod does not add new plants, but does change many aspects of vanilla plants and their products. There are also a few changes to agricultural creatures. This mod should be installed after any mods that change the vanilla civilizations, and is likely not compatible with other mods that affect vanilla plants.

I recommend lowering the individual seed cap to 50 and raising the fortress total seed cap to 30000 in the game settings if intending to farm above-ground crops.

Some features include:
  • Added a lot of new reactions to allow selection of the types and amounts of products desired
  • Added reactions to obtain seeds without having to process products from the plants or growths
  • Seeds are no longer cookable, to prevent issues with job cancellation spam and loss of replanting
  • Fixed certain plants being unavailable to farm, such as beans
  • Made all farmable plants available to farm in all non-freezing biomes
  • Wild farmable plants are still only available in their (approximate) native biomes
  • Made above ground plants seasonal, and changed seasonal timings
  • Underground plants can be grown year-round
  • Added the ability to make flour and plant milks to quite a few species
  • Added, changed, and removed a few types of drinks based on realistic production
  • Changed the value of many plant products to be more balanced
  • Changed how many plant products are processed to be more consistent and convenient
  • Added value to certain types of wood based on characteristics and/or difficulty to obtain
  • Removed bumblebee food materials to prevent food preferences for them
  • Made honey bee products more valuable and doubled production of honey from hives, mead is cookable
  • Removed royal jelly from honey bees because it was mostly an annoyance and not realistic
  • Fixed feather tree eggs melting in the trading depot when brought as a trade good
  • Fixed nuts having weird issues when selected on embark and in stockpiling

The Steam discussions for this mod contain more detailed information about the changes included in this mod. You can also check this spreadsheet for detailed information on which plant structures produce which products and which wild plants can be found in specific biomes.

This mod includes an embark profile for starting with all of the available seeds and enough of each brewable plant to produce one barrel of drink. It also includes DFHack work order files for keeping seeds and one barrel of every drink in stock.

The compatibility patch adds reactions for this mod to most of the modded civilizations found on the Steam workshop.
Advanced Orchards (Classic) adds the ability to farm tree saplings in crop plots.
Raw Data: JSON / Text
Checksum / Hash
SHA-256: bd5c41e4a4d0ccfa318329fd1808a6c8c76b4a92ce78ebb0cf7fd45fd7f87296
IP: logged
Commands
More From This Author
Comments
No comments have been posted for this file yet.
HomeSearchRankingsStatisticsAboutContact

Website by Brett Flannigan. The core site script is PHCDownload (© 2005-2024).
Hosted by Linode.