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File Listing: Civilization Forge Mod
Last Updated: Apr 16, 2009, 10:12:18 am
First Created: May 05, 2008, 04:54:11 pm
File version: 1.81
For DF version: 0.28.181.40d
Downloads: 3,137 (4,719) Size: 422.1 KB
Views: 17,620 (23,450) Type: ZIP
Home:  Civ Forge Wiki
Rating (0 votes): Unrated
Description
NOTE: This is for older versions of Dwarf Fortress only! 31.01 (DF 2010) will NOT work with this mod.

This mod adds in quite a few new things. New civs, new creatures, new metals, new things to do at the forge, etc.

You will need to generate a new world to actually see the what\'s been done, and I\'m not sure if it will crash old worlds or not. Therefore, you may want to start with a fresh install of Dwarf Fortress called DF - Civilization Forge or something similar and apply the mod to that.

If you have any questions or suggestions, you can join the thread or send me a PM at the Dwarf Fortress forums or even send an e-mail to my Username at Gmail.com

There is now a Wiki for this mod.
Also, check out the two Variants of the mod: Unleashed and Frost Giant Citadel

Civilization forge
Dwarf Fortress Mod by Mephansteras


Installation: copy these files into your raw/objects folder in Dwarf Fortress. Your existing games may crash with this, so I\'d recommend a fresh copy of DF in a new folder. Previous versions of the mod will probably crash with some of the changes in 1.7.

IMPORTANT: You will need to generate a new world to see most of the changes in this mod. This includes previous versions of the Civilization Forge mod!!

History:
v 1.0 - Initial elements
v 1.1 - Made some changes to Jet and Alabaster
v 1.2 - Major update
Added a New Mithil Alloy to the game.
Violet Xelics are now fearless in battle
Zephyrs will now siege instead of ambush if thier item raids are successful enough
Bugbears now steal items instead of babies
Jawas now use crossbows instead of bows, and are no longer restricted to copper
Added in a new rock type
Added in new domestic creatures
Changed the underground plants to ignore season, while changing the aboveground plants to use seasons. This just makes more sense.
Added in some new plant species.
Added in new base creatures, semi-megabeasts, and megabeasts
v 1.3 - Minor update
Changed Giant Ants to use \'a\' and light red instead of dark grey
Changed archaeopteryx to bright blue, and made them trainable
Made the various flying jellyfish a little less common
v 1.4 - Major update
Civilizations are now compatable with the 0.28.181.39a+ versions of DF
New Megabeasts have been added as POWERS for civs to worship
v 1.5 - Minor update
Made a few changes to the Entity_New file to tweak the civs.
v 1.6 - Minor update
Frost Giants no longer have Building Destroyer
All races now have unique Languages
Hobgoblins, Dyansauri, and Frost Giants now use pack animals and have merchant guards
v 1.7 - Moderate update
Made some changes to metals to make them more realistic
Changed the balance of Iron and Bronze. Iron is now worth 100 for weapons and 80 for armor. Iron (not steel) is actually weaker then bronze, but can be resharpened more easily.
Bronze & Bismuth Bronze are worth 80 for weapons and 100 for armor
Bronze now requires 4 copper and 1 tin to bring it up more in line with the real world ratios of 90% copper to 10% tin
Brass now requires 4 copper and 1 zinc to bring it up more in line with the real world ratios of 90% copper to 10% zinc
Bismuth Bronze now requires 5 copper, 1 tin, and 1 bismuth bar
Rebalanced Caravan Distribution
Vamarii now show up in Winter, as befits an arctic race. They also have merchant Barons so you can make trade deals with them
High Elves now show up in Spring
Silver Xelics now show up in Summer.
New Weapon: Hand axes. These are one handed axes for all races, and all races that do wood cutting now have at least hand axes as equipable items.
New micas: Lepidolite, Zinnwaldite, Muscovite, Phlogophite. These show up as colored mica veins within the mica blobs. Not quite accurate, but it adds some additional flavor. They\'re worth more then normal stones, so thier worth mining out.
v 1.75 - Minor update
New weapons:a
Kopesh - Large axe-sword, used by Bugbears. Not a very efficient design, but it packs a punch.
Falcata - Similar to a long sword, but curved inward for a more powerful hit. Doesn\'t have the improved chance at crits that a long sword does, but does more damage.
Falcion - Similar to a short sword, but heavy and curved for a more powerful hit. Doesn\'t have the improved chance at crits that a short sword does, but does more damage.
Flambard - A long sword with a wavy blade. Simply for flavor.
Raven\'s Beak - Also called a bec de corbin or crow\'s beak. It is effectivly a two-handed war hammer.
Mattock - Large two-handed pick. Miners will need to be set to use two weapons to use it, but it makes them more effective if they have to fight.
Civilization changes:
Hobgoblins can now live anywhere. This makes them spread out more and be more of an effect on the world.
High Elves now use Lamellar armor.
v 1.8 - Minor update
New plants - Lingonberry, Crowberry, and Rimeberry (special ice berry that makes a fabulous drink - winter wine)
New Tundra Animals - Woolly Mammoth, Moose, Arctic Fox, Ice Drake, Ice Troll, Frost Ogre
New Frost Giant Weapons - Much larger then normal weapons, the frost giants get their own special weapons. Dire blade, Dire maul, Dire Spear, Dire Axe, and Dread Star (giant morningstar)
New Stone - Nivocite. This bluish-grey stone is highly resistant to heat. It appears in igneous extrusive layers.
v 1.81 - Patch
Removed the MOUNT tag from Ice Drakes because flying mounts are bugged and will not move.


New Elements:

New Races -
High Elves - Noble and Wise, the high elves are a little more similar to Humans then their woodland cousins, living in cities and using metal weapons and armor. They are known for forging weapons of great beauty and power. They will accept items made of wood, but still hold life in high regard.
Silver Xelics - A strange race of Insectoids, these creatures live in the wetlands of the world. While at peace with the world, like elves, they do not seem to mind other races use of wood and animals.
Vamarii - A race of ice-dwelling fox-like humanoids, they live off of the land and sea. When the snows melt, they bring wagonloads of goods to trade for dwarven crafts, metals, and weapons.
Chaos Dwarves - A twisted branch of dwarves dedicated to dark gods. They have no honor, black souls, and foul tempers. Otherwise, identical to normal dwarves.
Hobgoblins - A cruel but noble race, the Hobgoblins have more honor then their smaller cousins. They do not hold with the thieving ways of goblins, and will not approach an enemy until it is rich enough to be worthwhile attacking. When they come, however, it is in force.
Bugbears - Large and brutish, unskilled in metalworking, they attempt to take what they cannot make themselves. Generally an easier foe then goblins, and found in the deep forests of the world.
Dyansauri - A race of Savage saurian warriors who live to fight and die in battle. They do not sneak, they do not steal, and they will attack as soon as they know of your existence.
Violet Xelics - Evil kindred to the Silver Xelics, the Violets ones make dark fortresses within the swamps of the world. They use no armor, nor do they need it. Unlike goblins, a single Xelic is more then a match for a dwarf, and fighting them should be done cautiously.
Frost Giants - Twice as large as a dwarf, and with hearts as cold as the glaciers they live on. Frost giants use no bows, and have no use for thieves. But beware, for doors will not stop them when they come to challenge your heroes to battle.
Sand Raiders - A mysterious race of robed humanoids that lives in the deserts of the world. They frequently raid surrounding settlements. They are very stealthy, and even their sieges are done in stealth.
Zephyrs - a mountain dwelling race of intelligent rodents. They\'re thieves like Kobalds, and usually killed for the vermin they are.
Jawas - a strange desert dwelling race. They sometimes sneak into the settlements of other races to steal things, or perhaps just cause a bit of mischief...

New Animals -
Giant Beetle - A domestic animal used frequently by dwarves, the Giant Beetle can be used as both a pack animal as well as trained for war or hunting.
Emerald Wasp - About the size of a kitten, the Emerald Wasp is used by dwarves to hunt down vermin. Very affectionate to the right people. Also make good distractions for enemy archers.
Giant Wasp - Dangerous versions of their smaller cousins, the Giant wasps inhabit the Temperate zones of the world. Be wary around them, although the lucky fortress that captures them can train a very powerful war beast.
Giant Ants - Common animals in many area, the giant ants are several feet long and can show up in large numbers. Often hunted for their meat and chitin.
Sugar Beetles - A large beetle (about cat sized) that builds up lots of sugary goodness in it\'s meat.
Dinosaurs - Several different types. You can find them in Untamed Wilds
Oozes - Dangerous oozes now inhabit the swamps of the world
Flying jellyfish - Normally drifting among the clouds, they occasionally get swept down to the surface areas of the world. Some are edible, others are just dangerous.
Moose, Arctic Fox, Woolly Mammoth - New Tundra animals
Ice Drake - Domesticated by the Frost Giants, these distant relatives of the dragon are found in the icy wastelands of the world
Ice Troll, Frost Ogre - Evil denizens of the tundras and glaciers.
New mega and Semi-mega beasts. You get to find out about them on your own.

New Plants -
Underground:
Glowcaps - Strange glowing mushrooms. They take a long time to grow, and the yield is small, but they produce one of the finest drinks in the world.
Crystal stalk grass - The crystals that grow on these fibrous plants makes excellent dyes
Slime Mold - Not very tasty, but edible and grows fast.
Cave BUlb - Milled into spice, or brewed into a drink, this is a grand edition to any dwarven kitchen.
Normal:
Blueberries, Blackberries, Raspberries - Just to add some variety
Cotton - new, high value clothing plant
Cinnamon, Black pepper - more spices.
Lingonberry, Crowberry - Tundra plants
Rimeberry (special ice berry that makes a fabulous drink - winter wine) - found only in the winter on the Tundra



New Materials -
Bladestone - A rock found in small pockets around the world, this stone can be easily chipped into very sharp stone weapons.
Marble variations - Marble will now have veins of Green, Black, Midnight, and Celestial marble running through it. They are used primarily for decorative purposes, although Celestial Marble is very valuable.
Tempered Crystal - Raw crystal glass can be tempered in the smelter to create bars of crystal suitable for making weapons and armor. It is roughly equivalent to bronze.
Blood Crystal - Crystal tempered with Cinnabar makes a blood red crystal that makes weapons superior to iron, though not as good as Steel.
Night Crystal - Crystal tempered with Cobaltite makes a dark blue crystal that makes armor superior to iron, though not as good as Steel.
Void Crystal - Crystal tempered with both Cinnabar and Cobaltite makes a dark purple crystal that is superior to Steel.
Levisium - A rare metal found in Marble that has almost no weight. Usually found mixed with copper. By itself it is fairly soft, but it can be alloyed with bronze or into steel to make bars much lighter then thier normal counterparts.
Truesilver - A rare metal that can be found in veins within Granite or Gniess. Truesilver contains trace amounts of Mithril, which is superior to steel in every way.
Ward Crystal - This rare gem, when cut properly, can be infused into iron to create Ward Iron, which can be used to make vastly superior armor.
FireHeart - This rare gem, when cut properly, can be infused into iron to create Incendium, which can be used to make vastly superior weapons.
Frost Crystal - This rare gem, when cut properly, can be infused into iron to create Glacium, which can be used to make superior armor and weapons.
Storm Crystal - This rare gem, when cut properly, can infused into iron to create Tempestium, which can be used to make vastly superior bolts.
Flare Crystal - This rare gem, when cut properly, can be used to fuel the forges of the fortress for quite a long time.
Fine Jet - Gemstone quality Jet. Should be fairly common in jet clusters.
Amazonite - Gemstone quality Microcline.
Verdenite - A new bright green stone, which I added in to round out the selection of stone colors to work with. Also works as a good source of rock crystal.
Nightstone - A bright blue stone.
New micas: Lepidolite, Zinnwaldite, Muscovite, Phlogophite. These show up as colored mica veins within the mica blobs. Not quite accurate, but it adds some additional flavor. They\'re worth more then normal stones, so thier worth mining out.
New Stone - Nivocite. This bluish-grey stone is highly resistant to heat. It appears in igneous extrusive layers. Added partially to give a bauxite-like rock to volcanic regions and partially to actually use the nice dark cyan color.

New Weapon -
War Axe - A two handed axe used by the Dwarves to cause more damage to their enemies.
Hand Axe - A light axe used mostly for chopping wood
Club - a Crude bludgeoning weapon
Kopesh - Large axe-sword, used by Bugbears. Not a very efficient design, but it packs a punch.
Falcata - Similar to a long sword, but curved inward for a more powerful hit. Doesn\'t have the improved chance at crits that a long sword does, but does more damage.
Falcion - Similar to a short sword, but heavy and curved for a more powerful hit. Doesn\'t have the improved chance at crits that a short sword does, but does more damage.
Flambard - A long sword with a wavy blade. Simply for flavor.
Raven\'s Beak - Also called a bec de corbin or crow\'s beak. It is effectivly a two-handed war hammer.
Mattock - Large two-handed pick. Miners will need to be set to use two weapons to use it, but it makes them more effective if they have to fight.

New Frost Giant Weapons - Much larger then normal weapons, the frost giants get their own special weapons. Dire blade, Dire maul, Dire Spear, Dire Axe, and Dread Star (giant morningstar). Only usable by Frost Giants.

New Armor - Lamellar and Heavy Lamellar - In between Chain and Plate armors. Used by some races but not by dwarves


There is also some HIDDEN FUN STUFF in this mod, that I will let you discover for yourself.

Changed Elements:

Races -
Dwarves - Can now use War Axes and Long Swords as two handed weapons. Note, however, that a dwarf cannot carry a second Two-handed weapon, so any dwarf wielding a War Axe or Long Sword should be set to use only one weapon. Now have Trapavoid.
Goblins - Have had most of thier clothing removed to avoid the clutter left behind after sieges. Armor and weapons, however, will still be left.

Animals - Many animals are now Trainable at the Kennel.

Plants - All underground plants can now be grown any season. Aboveground plants now have specific seasons.
Also, many plants have had thier values and grow times tweaked to balance things out better.

Minerals -
Rock Crystals are very common now, to make them a viable source of glass for the Tempered Crystal recipes. (Code to make it more common taken from Sean Mirrsen\'s mineral mod)
Jet and Alabaster are now worth more then normal rocks to reflect their historic uses
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