File Listing: Civilization Forge Mod: Unleashed | ||||||||||||||||||||
Last Updated: Jul 21, 2009, 09:02:12 pm
Author: Mephansteras
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Description
Installation: copy these files into your raw/objects folder in Dwarf Fortress. Your existing games may crash with this, so I'd reccommend a fresh copy of DF in a new folder. Previous versions of the mod WILL crash with some of the changes this version. IMPORTANT: You will need to generate a new world to see most of the changes in this mod. This includes previous versions of the Civilization Forge mod!! Civilization Forge Unleashed by Mephansteras This mod takes the existing Civilization Forge mod for Dwarf Fortress and ups the challenge a bit. The Dyansauri, Hobgoblins, and Frost Giants have all had thier speach capabilities removed. This makes them immediately hostile to you in dwarf mode, and they will siege you instead of trade. While the Hobgoblins and Frost Giants will wait until you're a decently sized fortress, the Dyansauri will attack you as soon as possible. Often in the second spring of the fortress! In addition, the Frost Giants have had their building destroying capabilities restored, so when they do attack you'll find them to be a pretty significant challenge. Enjoy the mod, and if you have any questions or issues feel free to contact me on the bay12games forum! The main thread for the mod is here: http://www.bay12games.com/forum/index.php?topic=39183.0A |
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Checksum / Hash | ||||||||||||||||||||
SHA-256: 129b14078abac5df713ad911b33b0b834f54fd0d734a6b1dfac88df4440cd5da | ||||||||||||||||||||
IP: logged Commands |
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