DFFD Recovery » announcement posted by Janus on Nov 21, 2022 |
Long story very short: the site database was lost, the server didn't have automated backups like we thought, and the database had to be rolled back to one from 2015 (yes, I know). File listings for file IDs 10461 - 16147 could only be partially recovered but have fully intact and up to date file downloads. User accounts were obviously rolled back too; accounts newer than the time of the database backup will need to be recreated. A lot of other data (comments, votes, so forth) was likewise rolled back. Thankfully all file downloads themselves were unaffected. All of the files that were orphaned are now in the new Orphaned Files category at the bottom of the category list. Sincere apologies, this should never have happened. Automated backups will definitely be in place now, like we thought they were before. See this post on the Bay12 Forums for more info, and to find out how to reclaim file listings. |
Graphic setsGraphic sets which provide images for dwarves and other creatures in-game. |
Files | ||||
Title / Description | File version | For DF version |
Author |
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ZIP |
Graphic Packages: PNG Graphic Set (Pre-installed package) PNG Graphic Set (Package without game) PNG Graphic Set for Linux (Pre-installed package) Packages containing Phoebus' PNG Graphic Set: Lazy Newb Pack Old Packages for v0.31.03: BMP Graphic Set (Pre-installed ... |
1.7.1 | 0.31.03 | Apr 18, 2010 Phoebus |
ZIP |
Hey, everyone. I put together a quick and dirty graphics set, 16x16, for the new underground horrors Toady cooked up. Where possible, I used the color tags for ... [read more] |
1.2 | 0.31.01 | Apr 15, 2010 Magnut |
RAR |
Like your dwarves to have a bit of character? Want your dwarves to look as distinct as possible? This just might be the graphics set for you! These dwarves ... [read more] |
1.0 | 0.31.02 | Apr 13, 2010 Cyster |
RAR |
Because I loved Beefmo's adorable little pot-headed Kobolds so much I decided to take a crack at drawing up my own custom graphic-set for the adorable little scoundrels. I used ... [read more] |
1.5 | 0.31.01 | Apr 08, 2010 Haggle |
RAR |
Extract files into Stonesense/Vegetation and add underground_trees.xml to the index.txt. |
1.0 | N/A | Apr 04, 2010 belannaer |
RAR |
Extract files into Stonesense/Creatures and add goblins.xml to the index.txt. |
1.0 | N/A | Apr 03, 2010 belannaer |
ZIP |
This pack includes: Graphics set for: - common creatures (child, zombie, skeletal, trained) - giant creatures (child, zombie, skeletal) - beastmen (child, zombie, skeletal) - megabeasts (DF vanilla only) makegraphics4.py If you have modded creatures, use this ... [read more] |
0.2.1 | 0.28.181.40d | Mar 27, 2010 ebenezer |
RAR |
Working (I hope!) repackaged graphics for the Civilization Forge mod; The graphics pack I've seen available for CF seemed a little bugged to me, some of the sprites displayed incorrectly or ... [read more] |
er... .01 pre-alpha? | Multiple | Mar 15, 2010 SquidgyB |
ZIP |
No description is available for this file. |
Unspecified | Multiple | Feb 25, 2010 Bishop36 |
ZIP |
Edited from the Deep Qantas expanded graphics which were edited in turn by Stele007. Tiles were changed to default 16x16. Added to the sea creatures sheet: Finished Mermaid, Short/Longfin Mako, Stingray, Manta ... [read more] |
.04 | 0.28.181.40d | Feb 22, 2010 Arucard |