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 Dwarf Fortress File Depot » Graphic sets » ASCIIplus graphic set 021
      
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File Listing: ASCIIplus graphic set 021
Last Updated: Mar 27, 2010, 04:44:00 pm
File version: 0.2.1
For DF version: 0.28.181.40d
Downloads: 164 Size: 33 KB
Views: 1,160 Type: ZIP
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Rating (0 votes): Unrated
Description
This pack includes:

Graphics set for:
- common creatures (child, zombie, skeletal, trained)
- giant creatures (child, zombie, skeletal)
- beastmen (child, zombie, skeletal)
- megabeasts (DF vanilla only)

makegraphics4.py
If you have modded creatures, use this python script to generate a new graphics_basic.txt file. Each creature (standard, giant or animalman) will be assigned to the right tile. Please note that 1) giant creatures are defined by the _GIANT suffix 2) animalmen are defined by the -MAN suffix + [CAN_SPEAK] token 3) megabeast tiles are assigned based on [megabeast] and [semimegabeast] tokens 4) vermin is ignored.
How to use it:
1. move the script in raw/objects
2. create a input.txt file listing all the creature_*.txt raws.
3. run "python makegraphics4.py input.txt"
4. move the newly generated graphics_basic.txt file into raw/graphics
PS: I am crap at programming, but it works on my Mac (OSX). It should work on other platforms. Comments welcome.

Enjoy!

Ebenezer
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