File Listing: ASCIIplus graphic set 021 | ||||||||||||||||||||||||
Last Updated: Mar 27, 2010, 04:44:00 pm
Author: ebenezer
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Description
This pack includes: Graphics set for: - common creatures (child, zombie, skeletal, trained) - giant creatures (child, zombie, skeletal) - beastmen (child, zombie, skeletal) - megabeasts (DF vanilla only) makegraphics4.py If you have modded creatures, use this python script to generate a new graphics_basic.txt file. Each creature (standard, giant or animalman) will be assigned to the right tile. Please note that 1) giant creatures are defined by the _GIANT suffix 2) animalmen are defined by the -MAN suffix + [CAN_SPEAK] token 3) megabeast tiles are assigned based on [megabeast] and [semimegabeast] tokens 4) vermin is ignored. How to use it: 1. move the script in raw/objects 2. create a input.txt file listing all the creature_*.txt raws. 3. run "python makegraphics4.py input.txt" 4. move the newly generated graphics_basic.txt file into raw/graphics PS: I am crap at programming, but it works on my Mac (OSX). It should work on other platforms. Comments welcome. Enjoy! Ebenezer |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: a13c999ddc92d77d60e5f1c07c8773e54f82feb01bc874721ad12c2edc4ba72a | ||||||||||||||||||||||||
IP: logged Commands |
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