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DikbutDaGrate Regular User Dec 05, 2022, 11:04:09 pm 18 3
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1  Museum IV Turn 15 End.7z Dec 05, 2025 0.65 8 Unrated 47 106.96 MB 0
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3  Spookyfort VI - End of dikbutdagrate's turn Oct 09, 2025 0.46 32 Unrated 83 44.39 MB 0
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5  The Museum IV - Turn 5 - Complete Sep 22, 2025 0.37 32 Unrated 128 98.14 MB 0
6  Baja Blast Flavored Titanium & Random Metals Sep 10, 2025 0.92 126 Unrated 817 542.1 KB 1
7  Friendly Teddy Bear Undead Aug 04, 2025 0.42 57 Unrated 266 61.5 KB 0
8  Museum III Turn 169 Feb 27, 2025 0.2 59 Unrated 261 809.52 MB 0
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11  Bugged Save - Able to load, unable to save. Aug 05, 2024 0.11 55 Unrated 318 39.18 MB 0
12  Debugged Save Fineus Aug 22, 2023 0.1 86 Unrated 349 63.24 MB 0
13  Debugged save Banana Unlimited Aug 19, 2023 0.12 100 Unrated 375 35.02 MB 0
14  language_GREMLIN.txt Aug 19, 2023 0.09 76 Unrated 469 54.5 KB 0
15  RumCrusher 1.0 Jul 26, 2023 0.13 113 Unrated 623 2.96 MB 0
16  Plague and Pestilence: Lice and Other Pleasantries Jun 10, 2023 0.11 104 Unrated 677 12.2 KB 0
17  Macabre Land World Save Mar 20, 2023 0.07 70 Unrated 374 36.88 MB 0
18  FriendlyTreason - Winter of 239 Jan 21, 2023 0.06 60 Unrated 447 38.93 MB 0
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IP: logged
 Baja Blast Flavored Titanium & (v37)  » posted under Baja Blast Flavored Titanium & Random Metals on Aug 04, 2025, 02:45:12 pm
Changelog:

v27 : 8/4/2025
Fixed procedural alloy reactions from only appearing in adventure mode.

v29 : 8/4/2025
Fixed procedural alloy smelting reactions from appearing only from within the general work order menu, and will now appear at smelter building menus.

v31 : 8/4/2025
Procedural metal alloy reactions no longer produce puddles of magma, and now produce the procedural metal alloy bars as intended.

v32 : 8/4/2025
Reloading saves no longer triggers a crash to desktop in some cases, due to missing matgloss data of inorganic metal alloys.

v34 : 8/5/2025
Prior fix only solved half the of the issue. As of v34 the CTD bug on reloading a save has been completely fixed. All features within the mod now work as intended.

v35 : 8/6/2025
Procedural methods for generating compressive impact and fracture values of materials have been improved, resulting in a wider spectrum of material properties. (The majority of prior materials had compressive impact and fracture values which were hilariously low.)

v37 : 8/6/2025
Procedural methods for generating compressive impact and fracture values of materials have been improved, again. Non-magma safe anvils will no longer appear upon embark, preventing the user from being able to build a forge.

v40 : 8/28/2025
Caravans will no longer show up with flaming hot crossbow bolts, setting everything on fire (I think?)
Procedural ores which smelt into a metal which is liquid at room temperature can now be used to make drinks at a still. These metal drinks feature syndromes. (BEWARE: "Think before you drink", or you know, don't - and find out what happens!)

v41 : 8/31/2025
Procedural materials which emit strange temperatures will no longer appear in caravans, or as armor or weapons on guests. This is to prevent them from melting and/or freezing themselves.

v42 : 9/10/2025
Drinks made from metal ore should be available a bit more often. Perpetually ever-frozen materials are now 5x rarer than their ever-burning counterparts.
comment last edited by DikbutDaGrate on Sep 10, 2025, 10:48:11 pm
bananaunlimited wrote:
DikbutDaGrate wrote:
https://dffd.bay12games.com/file.php?id=16815

Heres the debugged save.
Currently 17 days ahead of the previous save.

What was the problem?

Something to do with some bugged units that were revealed via DFhack's reveal command.
The specific units were magma crabs.
https://dffd.bay12games.com/file.php?id=16815

Heres the debugged save.
Currently 17 days ahead of the previous save.
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