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DikbutDaGrate Regular User Dec 05, 2022, 11:04:09 pm 23 3
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1  Spookyfort 7 - Turn 5 finished Oct 13, 2026 51.3 102 Unrated 138 60.11 MB 0
2  Museum V Turn 9 Apr 03, 2026 0.39 76 Unrated 284 121.34 MB 0
3  GoldenThroats 2 Mar 14, 2026 0.34 74 Unrated 238 61.64 MB 0
4  VaultSmash Year 6 - Done Mar 03, 2026 0.27 61 Unrated 232 57.43 MB 0
5  Museum V End of Turn 2 Jan 04, 2026 0.15 44 Unrated 210 69.32 MB 0
6  Museum IV Turn 15 End.7z Dec 05, 2025 0.2 64 Unrated 261 106.96 MB 0
7  Vampire Clan Bloodlines Oct 30, 2025 0.35 122 Unrated 505 299.2 KB 0
8  Spookyfort VI - End of dikbutdagrate's turn Oct 09, 2025 0.2 73 Unrated 262 44.39 MB 0
9  kakihara's save - "fixed" Oct 03, 2025 0.16 59 Unrated 255 66.85 MB 0
10  The Museum IV - Turn 5 - Complete Sep 22, 2025 0.22 87 Unrated 315 98.14 MB 0
11  Baja Blast Flavored Titanium & Random Metals Sep 10, 2025 7.34 3,212 Unrated 4,123 542.1 KB 1
12  Friendly Teddy Bear Undead Aug 04, 2025 7.25 3,174 Unrated 3,109 61.5 KB 0
13  Museum III Turn 169 Feb 27, 2025 0.99 588 Unrated 3,189 809.52 MB 0
14  DF Premium Adv-Mode - Infinite Replicating Slab. Dec 05, 2024 0.13 86 Unrated 349 21.23 MB 0
15  TITAN FEST 2024 - RAWS OF THE TITANS Oct 14, 2024 0.19 142 Unrated 641 9.46 MB 0
16  Bugged Save - Able to load, unable to save. Aug 05, 2024 0.13 105 Unrated 484 39.18 MB 0
17  Debugged Save Fineus Aug 22, 2023 0.12 133 Unrated 477 63.24 MB 0
18  Debugged save Banana Unlimited Aug 19, 2023 0.13 150 Unrated 542 35.02 MB 0
19  language_GREMLIN.txt Aug 19, 2023 0.09 108 Unrated 638 54.5 KB 0
20  RumCrusher 1.0 Jul 26, 2023 0.17 195 Unrated 849 2.96 MB 0
21  Plague and Pestilence: Lice and Other Pleasantries Jun 10, 2023 0.12 147 Unrated 870 12.2 KB 0
22  Macabre Land World Save Mar 20, 2023 0.07 97 Unrated 552 36.88 MB 0
23  FriendlyTreason - Winter of 239 Jan 21, 2023 0.07 97 Unrated 636 38.93 MB 0
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IP: logged
 Baja Blast Flavored Titanium & (v37)  » posted under Baja Blast Flavored Titanium & Random Metals on Aug 04, 2025, 02:45:12 pm
Changelog:

v27 : 8/4/2025
Fixed procedural alloy reactions from only appearing in adventure mode.

v29 : 8/4/2025
Fixed procedural alloy smelting reactions from appearing only from within the general work order menu, and will now appear at smelter building menus.

v31 : 8/4/2025
Procedural metal alloy reactions no longer produce puddles of magma, and now produce the procedural metal alloy bars as intended.

v32 : 8/4/2025
Reloading saves no longer triggers a crash to desktop in some cases, due to missing matgloss data of inorganic metal alloys.

v34 : 8/5/2025
Prior fix only solved half the of the issue. As of v34 the CTD bug on reloading a save has been completely fixed. All features within the mod now work as intended.

v35 : 8/6/2025
Procedural methods for generating compressive impact and fracture values of materials have been improved, resulting in a wider spectrum of material properties. (The majority of prior materials had compressive impact and fracture values which were hilariously low.)

v37 : 8/6/2025
Procedural methods for generating compressive impact and fracture values of materials have been improved, again. Non-magma safe anvils will no longer appear upon embark, preventing the user from being able to build a forge.

v40 : 8/28/2025
Caravans will no longer show up with flaming hot crossbow bolts, setting everything on fire (I think?)
Procedural ores which smelt into a metal which is liquid at room temperature can now be used to make drinks at a still. These metal drinks feature syndromes. (BEWARE: "Think before you drink", or you know, don't - and find out what happens!)

v41 : 8/31/2025
Procedural materials which emit strange temperatures will no longer appear in caravans, or as armor or weapons on guests. This is to prevent them from melting and/or freezing themselves.

v42 : 9/10/2025
Drinks made from metal ore should be available a bit more often. Perpetually ever-frozen materials are now 5x rarer than their ever-burning counterparts.
comment last edited by DikbutDaGrate on Sep 10, 2025, 10:48:11 pm
bananaunlimited wrote:
DikbutDaGrate wrote:
https://dffd.bay12games.com/file.php?id=16815

Heres the debugged save.
Currently 17 days ahead of the previous save.

What was the problem?

Something to do with some bugged units that were revealed via DFhack's reveal command.
The specific units were magma crabs.
https://dffd.bay12games.com/file.php?id=16815

Heres the debugged save.
Currently 17 days ahead of the previous save.
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