Changelog:
v27 : 8/4/2025
Fixed procedural alloy reactions from only appearing in adventure mode.
v29 : 8/4/2025
Fixed procedural alloy smelting reactions from appearing only from within the general work order menu, and will now appear at smelter building menus.
v31 : 8/4/2025
Procedural metal alloy reactions no longer produce puddles of magma, and now produce the procedural metal alloy bars as intended.
v32 : 8/4/2025
Reloading saves no longer triggers a crash to desktop in some cases, due to missing matgloss data of inorganic metal alloys.
v34 : 8/5/2025
Prior fix only solved half the of the issue. As of v34 the CTD bug on reloading a save has been completely fixed. All features within the mod now work as intended.
v35 : 8/6/2025
Procedural methods for generating compressive impact and fracture values of materials have been improved, resulting in a wider spectrum of material properties. (The majority of prior materials had compressive impact and fracture values which were hilariously low.)
v37 : 8/6/2025
Procedural methods for generating compressive impact and fracture values of materials have been improved, again. Non-magma safe anvils will no longer appear upon embark, preventing the user from being able to build a forge.
v40 : 8/28/2025
Caravans will no longer show up with flaming hot crossbow bolts, setting everything on fire (I think?)
Procedural ores which smelt into a metal which is liquid at room temperature can now be used to make drinks at a still. These metal drinks feature syndromes. (BEWARE: "Think before you drink", or you know, don't - and find out what happens!)
v41 : 8/31/2025
Procedural materials which emit strange temperatures will no longer appear in caravans, or as armor or weapons on guests. This is to prevent them from melting and/or freezing themselves.
comment last edited by DikbutDaGrate on Aug 31, 2025, 05:47:09 pm