preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: Nov 03, 2025, 08:03:11 am
 Dwarf Fortress File Depot » Major Mods » Baja Blast Flavored Titanium & Random Metals
      
Registration is not required to download. However, it will allow you to vote, comment, and upload. Forgot your password?
File Listing: Baja Blast Flavored Titanium & Random Metals
Last Updated: Sep 10, 2025, 10:43:35 pm
First Created: Aug 04, 2025, 01:24:27 am
File version: 42
For DF version: 52.04
Downloads: 32 (95) Size: 542.1 KB
Views: 263 (681) Type: ZIP
Rating (0 votes): Unrated
Description
--- Baja Blast Flavored Titanium ---
& Other Randomized Materials (Names, Properties, and Alloys)



-- lua mod --
Features:
Adds a small number of unique individual new metals and alloys into each game world, each of which possess material properties which are unique and individually randomized.

Recently added features as of v40:
"Think before you drink, miners beware!" Ores which smelt into metals that are liquid at room temperature can now be made into drinks. Usually these have syndromes attached. Try Baja Blast flavored titanium today!
Raw Data: JSON / Text
Checksum / Hash
SHA-256: fd39ccb2aec5cb6fb7e66122e9d7b415ce9c2794c4228ece0b57e76859a006de
IP: logged
Commands
More From This Author
Comments
IP: logged
 Baja Blast Flavored Titanium & (v37)  » posted by DikbutDaGrate on Aug 04, 2025, 02:45:12 pm
Changelog:

v27 : 8/4/2025
Fixed procedural alloy reactions from only appearing in adventure mode.

v29 : 8/4/2025
Fixed procedural alloy smelting reactions from appearing only from within the general work order menu, and will now appear at smelter building menus.

v31 : 8/4/2025
Procedural metal alloy reactions no longer produce puddles of magma, and now produce the procedural metal alloy bars as intended.

v32 : 8/4/2025
Reloading saves no longer triggers a crash to desktop in some cases, due to missing matgloss data of inorganic metal alloys.

v34 : 8/5/2025
Prior fix only solved half the of the issue. As of v34 the CTD bug on reloading a save has been completely fixed. All features within the mod now work as intended.

v35 : 8/6/2025
Procedural methods for generating compressive impact and fracture values of materials have been improved, resulting in a wider spectrum of material properties. (The majority of prior materials had compressive impact and fracture values which were hilariously low.)

v37 : 8/6/2025
Procedural methods for generating compressive impact and fracture values of materials have been improved, again. Non-magma safe anvils will no longer appear upon embark, preventing the user from being able to build a forge.

v40 : 8/28/2025
Caravans will no longer show up with flaming hot crossbow bolts, setting everything on fire (I think?)
Procedural ores which smelt into a metal which is liquid at room temperature can now be used to make drinks at a still. These metal drinks feature syndromes. (BEWARE: "Think before you drink", or you know, don't - and find out what happens!)

v41 : 8/31/2025
Procedural materials which emit strange temperatures will no longer appear in caravans, or as armor or weapons on guests. This is to prevent them from melting and/or freezing themselves.

v42 : 9/10/2025
Drinks made from metal ore should be available a bit more often. Perpetually ever-frozen materials are now 5x rarer than their ever-burning counterparts.
comment last edited by DikbutDaGrate on Sep 10, 2025, 10:48:11 pm
HomeSearchRankingsStatisticsAboutContact

Website by Brett Flannigan. The core site script is PHCDownload (© 2005-2025).
Hosted by Linode.