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| Title / Description | File version | For DF version | Author |
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Created for CognitiveDissonance, who wanted a challenge (http://www.bay12forums.com/smf/index.php?topic=126846.0). Good freaking luck. What this does in a nutshell (development version). Just in case I feel like returning to it. Note that most ... [read more] |
0.2 | 0.34.11 | Jun 06, 2013 Halfling |
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Created for CognitiveDissonance, who wanted a challenge (http://www.bay12forums.com/smf/index.php?topic=126846.0). Horror theme inspired by Dark Souls, obviously. An intentionally hard mod using "vanilla" features only. Features: * Every dwarf is a "vampire" starting from ... [read more] |
0.2 | 0.34.11 | Jun 06, 2013 Halfling |
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Created for thread: http://www.bay12forums.com/smf/index.php?topic=126714.0 Pre-embark story and information: http://www.bay12forums.com/smf/index.php?topic=126714.msg4294434#msg4294434 Think you can survive without stone? A joyous wilds shrubland/joyous wilds savanna/untamed wilds mountain embark where all stone except metallic ore is replaced ... [read more] |
1.1b | 0.34.11 | Jun 05, 2013 Halfling |
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Implements my proposal from the "Manager Auto-fills stockpiles" thread, currently the top-rated Eternal Suggestion. For DFHack v0.34.11-r3, Windows or Linux After installing DFHack, unzip this file into your Dwarf Fortress directory. ... [read more] |
1.1 | 0.34.11 | May 31, 2013 breadman |
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Gets rid of dwarves, goblins, and elves, also humans. Velucri are the playable civ, now. NOW UPDATED FOR THE CURRENT DF VERSION. FIXED SOME STUFF TOO Pantheon update is in effect, also more ... [read more] |
1.2 | 0.34.11 | May 23, 2013 Bobert |
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A relatively small mod that makes the world a little more frightening as well as interesting by giving you many new species of dragonkin to kill or breed. There are ... [read more] |
3.5 | 0.34.11 | May 19, 2013 Eric Blank |
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A Kobold walks up to Sakrithurvad, looking to get into it. None before have succeeded. It's unlikely this one will. It's very ambitious, this attempt. But... The possibilities are endless if success is ... [read more] |
Unspecified | 0.34.11 | May 16, 2013 Thundercomet |
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Changelog: 5.25 - Adventurers forge and smelting pit are workshops instead of furnaces now, so can be built properly with advfort. - Removed piston requirement from steam engine(it already requires quite a lot ... [read more] |
5.25 | 0.34.11 | May 16, 2013 Deon |
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Changelog: 5.25 - Adventurers forge and smelting pit are workshops instead of furnaces now, so can be built properly with advfort. - Removed piston requirement from steam engine(it already requires quite a lot ... [read more] |
5.25 | 0.34.11 | May 16, 2013 Deon |
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Changelog: 5.24 Graphics - Dwarven militia has got coats and caps. - Policemen wear blue uniform with caps. - Some new noble tiles. - Sylvans look like real plant creatures rather than pointy eared bastards. Plugins - Updated ... [read more] |
5.24 | 0.34.11 | May 03, 2013 Deon |