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Title / Description | File version | For DF version | Author |
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ZIP |
Changelog: 5.24 Graphics - Dwarven militia has got coats and caps. - Policemen wear blue uniform with caps. - Some new noble tiles. - Sylvans look like real plant creatures rather than pointy eared bastards. Plugins - Updated ... [read more] |
5.24 | 0.34.11 | May 03, 2013 Deon |
TAR |
So far unexplainable FPS drop, the only active cheat is "reveal" from dfhack. The drop appeared after I built a QSP and assigned a squad (and gave them weapons). Gave ... [read more] |
Unspecified | 0.34.11 | Apr 28, 2013 dustball |
ZIP |
here's a save of a mother and her child I done all I could do and think it's outside my area of expertise. |
Unspecified | 0.34.11 | Apr 25, 2013 BloodCo |
7Z |
UPDATE: This mod has been succeeded by https://dffd.bay12games.com/file.php?id=7570 I've been following the accelerated mod forum and included some fixes/desired mods Updated name from Accelerated Mod Mod to Accelerated Easier Mod ... [read more] |
v1.85 | 0.34.11 | Apr 13, 2013 thistleknot |
ZIP |
A save with a door/tile permanently stuck open. Played on unmodded game with DFHack and Dwarf Therapist. The save should be centered on the door. F1 also zooms to it and there's ... [read more] |
Unspecified | 0.34.11 | Apr 11, 2013 epeli_ |
RAR |
This is a front-end for the dfhack plugin autobutcher to make management of the watchlist more convenient. Please read the installation.txt carefully since it requires that you manually copy 3 files ... [read more] |
0.11 | 0.34.11 | Apr 07, 2013 robertheinrich |
RAR |
Savegame to illustrate a dfhack bug as stated here http://www.bay12forums.com/smf/index.php?topic=91166.msg4147381#msg4147381 |
Unspecified | 0.34.11 | Apr 02, 2013 robertheinrich |
ZIP |
This is the final save of PaintedCrypts. F5 hotkey brings you to the temple where King's squad training. King is armed with masterwork 2h sword, but that sword isn't that one ... [read more] |
Unspecified | 0.34.11 | Feb 15, 2013 Peregarrett |
ZIP |
A script that allows you to force various timed events in-game--migrants, sieges, and caravans have all been tested to work, megabeasts, night creatures, curious beasts, mischievous beasts, fliers, and diplomats ... [read more] |
1 | 0.34.11 | Feb 01, 2013 Putnam |
ZIP |
Right after embark. 7 peasants and a kitten. Diplomats & merchants already fixed with DFHack. |
Unspecified | 0.34.11 | Jan 28, 2013 uggi |