File Listing: DF Genesis 5.24 Phoebus | ||||||||||||||||||||||||
Last Updated: May 03, 2013, 01:32:24 pm First Created: Mar 20, 2013, 04:01:18 pm Author: Deon
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Description
Changelog: 5.24 Graphics - Dwarven militia has got coats and caps. - Policemen wear blue uniform with caps. - Some new noble tiles. - Sylvans look like real plant creatures rather than pointy eared bastards. Plugins - Updated Falconne's plugins to the latest versions. - Added advanced stocks menu and autotrade plugins. -- Pressing Ctrl-shift-z will bring up an advanced stocks menu. -- When viewing stockpiles you can set them to set all items inside for trading or do it automatically. Creatures - Consuming vampire/lamia/demoniac blood now properly turns you into one. - Deep spiders can be bred. - Monstrous spider renamed to blackwood weaver. - Blackwood weavers now appear in ANY savage forests. - Fixed different poison name issues. - Aurochs grow fur and can be sheared properly. Dwarves - House of Anvil dwarves get stone detailing bonus properly. - All castes have proper in-game descriptions about their bonuses to skills. - CMD(sage) is renamed to chief healer. Chief healer must be a dwarf of House of Scrolls. - Chief Healer can appoint additional corpsdwarves who can perform diagnosis. - Broker is renamed to trademaster. Trademaster must be a dwarf of House of Scrolls. - Trademaster can appoint additional brokers who can trade at trade depot. - Bookkeeper is renamed to treasurer. Treasurer must be a dwarf of House of Scrolls. - Treasurer can appoint additional accountants which require offices (can be the same office with many chairs/tables, assign them to different chairs). Workshops and items - Chainmail leggings can be worn over trousers under plate leggings. - Fortress mode alchemical potions/medicine last for 14 days instead of 1 day, an approximate time between dwarf meals. - Feeding festive chest is now done in the festive hungry chest, not in the kiln. - Sauna vent is now 3x3 and is called sauna. It can host multiple dwarves, and magma sauna now works properly. - Added mithril wafer making to smelter. 5.23 General: - Dwarven castes are changed to noble houses. - You can build Chapterhouse, currently cosmetic, soon with new caste changing options! - Only civilized creatures need bones to be set/splinted. Animals and the like regenerate bones just fine. - Timberyard replaces sawmill + furniture workshop. - Fire/inferno/webbing spellbolts and blocks WORK. - Bronze Centurion creation now affects a creature in the workshop rather than an operator. Get souls of your dogs! It means you can train those centurions now too. Adventure mode: - New building - adventurer's forge. - You can smelt bars into ingots in smelting pits (and back if you need to). - Forge weapons and armor in adventurer's forge from ingots. 5.22 - Fix: adventure mode rock anvil reaction. - Fix: adventure mode metalsmith forge, glass furnace and wood furnace creation. - Fix: alchemical still is called alchemical lab. - Add: ability to make fire/inferno/webbing blocks in alchemical lab (for catapults). - Add: adventurers can carve spellstaves from a bone and a cut gem. - Add: adventurers can conjure spellbolts for spellstaves from cut gems. 5.21 General - All wooly creatures produce generic "wool", so now you have "wool shirts" instead of "auroch wool shirts". - Removed "make mead candy" broken reaction. Adventure mode - New adventure mode-only building: smelting pit. Smelt weapon/armor/helmets/shields into bars. - Removed useless buildings from construction list. - Only dwarves can build Deep Furnace, Soul Forge and Tinker's Workbench. - You cannot use "melt metal object" in smelter in adv. mode (no items are designated) so use Smelting Pit for that. 5.20b - Phoebus: engravings look nice now. - Fixed pickaxe knapping reaction. - Adventurers can craft stone anvils now for their first forge. 5.20 Graphics - Phoebus version has non-accented language files (no weird symbols in names). Adventure mode - Removed smelting/forging and some crafting reactions from adventure mode. - Added "mold rock into bolder" reaction, to create boulders from rocks. - Added "burn wood" reaction, takes a log and gives a charcoal. - Included and tweaked Advfort DFHack module. You can now build workshops, tame animals, gather resources, grow plants, mine and use workshops in adventure mode. - Build your bases in conquered lairs. Only lairs save info about your constructions, item placement etc. Manual - Updated manual with info on Companion Orders, abilities, crafting and construction. Workshops - Added "thatchery" workshop. It can turn plants into wicker beds, bins, chests and blocks for construction. 5.19b - Phoebus version is released. |
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SHA-256: 53145b9c2e6f3e6e87fdafb10b63699ca84ed4610dbd52e20518e44ba42534ce | ||||||||||||||||||||||||
IP: logged Commands |
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