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 Dwarf Fortress File Depot » Utilities » Force Event script for DFHack 0.34.11 r2
      
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File Listing: Force Event script for DFHack 0.34.11 r2
Last Updated: Feb 01, 2013, 08:55:02 pm
File version: 1
For DF version: 0.34.11
Downloads: 804 Size: 813 bytes
Views: 3,705 Type: ZIP
Home:  DFHack thread
Rating (0 votes): Unrated
Description
A script that allows you to force various timed events in-game--migrants, sieges, and caravans have all been tested to work, megabeasts, night creatures, curious beasts, mischievous beasts, fliers, and diplomats all should work

Just drop it into your hack/scripts folder

Probably won't work earlier than DFHack r2, haven't tested
Raw Data: JSON / Text
Checksum / Hash
SHA-256: 3c1b6ff9e4c70f05e6c75350cef0a1d5f422571d8faadbe3e3de9ec7744b0b6d
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 Force Event script for DFHack 0.34. (v 1)  » posted by yujiax on Feb 02, 2013, 05:00:39 am
The "force migrants"does'nt work.
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 Re: Force Event script for DFHack 0.34. (v 1)  » posted by Putnam on Feb 03, 2013, 01:13:05 am
yujiax wrote:
The "force migrants"does'nt work.

They're all pretty finicky. Try it a few times while you're in migrant season.
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 Force Event script for DFHack 0.34. (v 1)  » posted by thistleknot on Jul 29, 2013, 10:44:56 pm
trust me, I know the headache with getting it to work, but it works, and that's always a blessing

force migrants player
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