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Title / Description | File version | For DF version | Author |
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==Voliol's Various Vivants (VVV)== --General info:-- This mod adds various real-life creatures and plants that were previously "missing" from Dwarf Fortress (+two edible fungi). It adds 39 "full-size" animals, 35 vermin, 8 trees, ... [read more] |
3.6 | 50.11 | Oct 15, 2023 voliol2 |
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This is a collection of real world trees for DF 0.47.05. Do what you will with these. Just slap the file in your_DF_folder\raw\objects and generate a new world. Much inspiration and ideas from ... [read more] |
1.01 | 0.47.05 | Oct 13, 2023 brewer bob |
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No description is available for this file. |
Unspecified | 0.47.05 | Oct 09, 2023 brewer bob |
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I retired a fort under another timeline to go to Legends mode. I start a new game in this save, go to Legends and export. Sometimes, it crashes - I have ... [read more] |
Unspecified | 50.10 | Sep 29, 2023 Logem Cilobdural |
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This is an unofficial patch bringing Zombies ate my Dwarves by ZM5 to DF version 50.10 and up. This is primarily meant for Spookyfort IV, but should be plenty fun ... [read more] |
1 | 50.10 | Sep 28, 2023 Splint002 |
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this brand new embark has absolutely terrible lag for a brand new fort after embarking and marking out some basic initial digs, on unpausing the game frame rate dove to 4 ... [read more] |
Unspecified | 50.09 | Aug 27, 2023 ab9rf |
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No description is available for this file. |
1 | 0.47.05 | Aug 22, 2023 Bralbaard |
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The Machineroad is finished. Future travelers are advised to wear helmets when using the railroad system. |
1 | 50.09 | Aug 13, 2023 Bralbaard |
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Here putnam |
Unspecified | 50.09 | Jul 03, 2023 PhatGomer |
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This is my custom interface.txt file with all keybinds moved to the left hand (except for Soaper's workshop because it's bugged). I don't have a write up of the keybinds so ... [read more] |
1.0 | 50.08 | Jul 02, 2023 Tekkud |