File Listing: [0.40.23] DF Wanderer (Release 10) - Graphics | ||||||||||||||||||||||||
Last Updated: Apr 07, 2015, 05:41:40 pm First Created: Jul 21, 2014, 12:26:05 am Author: Deon
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Description
DF WANDERER MOD
Introduction: I am back from vacation! Why did nobody update anything like Wander's friend yet? Here you go, my own mod in the same theme. More to come later, I just returned from my 3-week vacation and it took me 2 days to get back home.
Mod Features
Speech/text: - More threats for NPC to choose from. - More greetings/profession/family etc text for dialogues. - More race-related insults. Body/material modifications: - Small creatures have weaker body materials, bigger creatures have tougher body materials. - There are different tiers of skin/chitin/scale, all of them tannable: weak skin, skin, tough skin, chitin, scale, dragonscale. - 6 different appropriate levels of tanned leather: suede, leather, hide, chitin, scale, dragonscale. - Scales are tannable now. - Fat tissues feel no pain. - Pain from broken bones is reduced. - Added healing rates to additional tissues. - Removed "bone" layer from fingers/toes to reduce pass outs from broken fingers. Creature modifications: - Humans, elves, dwarves, goblins and kobolds receive bigger non-binocular vision arc for harder stealth. - Humans, elves and goblins get default lvl1 discipline, dwarves get lvl2. - Megabeasts get legendary discipline, NOFEAR and NOPAIN, semimegabeasts get high discipline. - Many animals get DISCIPLINE skill. - A bunch of natural predators get NOFEAR. - Animalman population is greatly reduced to give space to normal animal spawns. Weapon modifications: - Bows and crossbows are weaker. - Arrows are sharper but slower, bolts are faster/penetrate better. Adventure mode crafting: - Bonecarving: ability to make bone arrows, bolts, amulets/rings/bracelets/earrings, bow, crutches, breastplate/helm, spear/dagger - Cooking: salad making from leaves. - Decorating: ability to decorate with spikes/rings/bands of bone/horn/large gem/small gem/teeth - Leatherworking: ability to tan raw skins, craft leather+bone shields, sew backpacks/cloaks/armors/caps/boots - Refitting: You can use a leather piece to refit a cap/helm/breastplate/mail shirt/leggings/greaves to your size. Entity modifications: - Goblins are adventure mode playable now. - Humans stylize and maintain their hair too. Plant changes: - Leaf-to-bag reaction now leaves seeds. |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: 1aff29ad94be808df0d1f8d408f86672da88b1ccfb2e675c679e07345a430067 | ||||||||||||||||||||||||
IP: logged Commands |
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