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 Dwarf Fortress File Depot » Major Mods » Dwarf fortress: Modern! Weapon Classes
      
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File Listing: Dwarf fortress: Modern! Weapon Classes
Last Updated: Dec 23, 2013, 06:39:18 pm
File version: Alpha 1 Class
For DF version: 0.34.11
Downloads: 65 Size: 429.2 KB
Views: 623 Type: ZIP
Home:  The forum
Rating (0 votes): Unrated
Description
Dwarf fortress modern is an attempt to keep the style and feel of dwarf fortress and bring it to a modern setting, while adding to the fun! New weapons and vehicles for your military, as well as things like factories for your civilians, this mod attempts to keep some fantasy aspects while making the game much more similar to the modern day. Many more things have been added, just read this forum a little bit to find out what! And of course, I am looking for a lot of suggestions to see what you guys want, don't hesitate to suggest something!

THIS VERSION USES DIFFERENT CLASSES FOR DIFFERENT WEAPONS!
THE EXPERIMENT FAILED! A while ago. By switching up the classes, the weapons all became worthless. Please do not download this version, if you wish to actually play, please go to the updated version of the Modern Mod. If you really want to play a broken game, go ahead and continue.
Download the current version now! I have been working on it (And, even more, forgetting about it) for a while now. It is only now that I notice the new child topics, and am reposting this where it looks like it belongs now.

[size=36pt]
Change log
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[size=14pt]
Civilian
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Added oil, which can be processed into petroleum
Added petroleum, which has many uses, from making energy to explosives
Added energy, from burning petroleum, in the form of capacitors. Helps a lot with industry!
Added cars, which speed up your dwarves and act as pets.
Added factory, produces furniture and goods
Added arc furnace, makes steel and aluminum efficiently from energy
Added computer, that trains your dwarves
Added chemistry workshop. Makes soap, as well as preforming other functions involving chemistry, like making kevlar.
Added trucks, that transport more goods
Added clothing for flavor
Added chainsaws and drills
Added corn
Added soda
Added new animals!
Added Dairy and Farm Cow. Dairy cows produce more milk, while Farm Cows are larger
Added Farm variants of all "Tame" animals you would expect to eat, from turkeys to sheep. Generally, they produce more (Such as eggs or wool), and have slightly more meat. Some eat less then the normal animal, needing a larger space, others need less.
[size=14pt]
Military
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Added weapons. Each weapon has its own characteristics, with its own strengths and weaknesses.
Assault rifles. Ak74, M16, FNC, Ak107,and more
Sniper rifles- Dragnovs and SG 550s
Heavy weapons- Armbrusts and anti-personel mines
Cinematic weapons- Large revolvers and miniguns. Only available from rare special moods.
Shotguns- Benelli, Saiga, and Striker
Thief weapons- Combat knife and Makarovs
Pistols- Beretta, Jericho and afformentioned Makarov
Sub machine guns- Uzi
And more!
Added tank depot
Can use tank
Can use jeep
Can use CIWS
Can use machinegun
Can use helicopter
Can use F-16
Can use UVAs
Added prisoner workshop. See misc for more.
Added explosive weapons and traps
New enemy and neutral civilizations!
Weapons will now all be made of steel (or wood, or candy.)
Armor will be made of Kevlar (Or candy)
New armor
Dragon skin- more protection, but doesn't always protect.

[size=14pt]
MISC
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Two new civs
Tyrannians. The holy democratic people's republic of Tyrannia, which is a communistic state not located in Tyrannia. They are powerful, with tanks and other vehicles in casts, but are not typically hostile.
Blacklisted. They are always hostile and come in great numbers with some powerful castes who have some interesting moves, basically goblins with fancy gimmicks, more skill, and less vehicals.
Alley races. Basically they are animals you can turn into dwarves. Can be made in the prisoner workshop for now
Nekomata, which can be made from cats, if you kill an enemy that drops an item for it
PMC, which are private military contractors, who can be bought from the humans
Hyper-intellegent dogs who are a cast of normal dogs. Can be trained to act like a dwarf.
Converts, who are captured goblins. A lot more dangerous to make.
Two new secrets
Cultists, who can turn into Avatars of Cathlulu. They can randomly infiltrate your civilization, much like vampires, and randomly explode into giant, tentacled monsters who can face an entire army with ease.
Alchemists, who can shoot fire and do other moves. Not fully implemented. (Mostly, they just set themselves on fire.)
Two new megabeasts
Angel. A powerful humanoid with regenerative abilities, she will take a lot of bullets to get down, and more to stay down. You can keep one as a pet if you manage to cage one somehow.
Juggernaut- A giant tank. Not much more to say about it.
Metals moved. You should now be able to find lead, steel, and petroleum in any location.
And more!
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