File Listing: Stirk's/Enti's modern mod ALPHA! | ||||||||||||||||||||||||
Last Updated: May 30, 2014, 11:26:45 am First Created: Oct 18, 2012, 09:53:56 pm Author: Enti
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Description
Dwarf fortress modern is an attempt to keep the style and feel of dwarf fortress and bring it to a modern setting, while adding to the fun! New weapons and vehicles for your military, as well as things like factories for your civilians, this mod attempts to keep some fantasy aspects while making the game much more similar to the modern day. Many more things have been added, just read this forum a little bit to find out what! And of course, I am looking for a lot of suggestions to see what you guys want, don't hesitate to suggest something! Download the current version now! I have been working on it (And, even more, forgetting about it) for a while now. It is only now that I notice the new child topics, and am reposting this where it looks like it belongs now. Change log Civilian Added oil, which can be processed into petroleum Added petroleum, which has many uses, from making energy to explosives Added energy, from burning petroleum, in the form of capacitors. Helps a lot with industry! Added alternative energy, made at a millstone. Not as strong as petroleum, but can be built without oil. Added cars, which speed up your dwarves and act as pets. Added factory, produces furniture and goods Added arc furnace, makes steel, aluminum, and lead efficiently from energy Added computer, that trains your dwarves Added chemistry workshop. Makes soap, as well as preforming other functions involving chemistry, like making kevlar. Added trucks, that transport more goods Added clothing for flavor Added chainsaws and drills Added corn Added soda Added new animals! Added Dairy and Farm Cow. Dairy cows produce more milk, while Farm Cows are larger Added Farm variants of all "Tame" animals you would expect to eat, from turkeys to sheep. Generally, they produce more (Such as eggs or wool), and have slightly more meat. Some eat less then the normal animal, needing a larger space, others need less. Military Added weapons. Each weapon has its own characteristics, with its own strengths and weaknesses. Assault rifles. Ak74, M16, FNC, Ak107,and more Sniper rifles- Dragnovs and SG 550s Heavy weapons- Hecate Anti-material rifles Shotguns- Benelli, Saiga, and Striker Thief weapons- Combat knife and Makarovs Pistols- Beretta, Jericho, aforementioned Makarov, Revolvers, M1911s and more! Sub machine guns- Uzi, MP5 And more! Added tank depot Can use tank Can use jeep Can use CIWS Can use machinegun Can use helicopter Can use F-16 Can use UVAs Added prisoner workshop. See misc for more. New enemy and neutral civilizations! Weapons will now all be made of steel (or wood, or candy.) Added Ammunition Factory, for captured and imported weapons. Armor will be made of Kevlar (Or candy) New armor Dragon skin- more protection, but doesn't always protect. Riot Armor-Good protection against pistols, but less protection against higher caliber bullets Interceptor Armor- Rifle resistant with a greater chance to block then Dragon Skin, but more expensive and covers less MISC Three new civs Tyrannians. The holy democratic people's republic of Tyrannia, which is a communistic state not located in Tyrannia. They are powerful, with tanks and other vehicles in casts, but are not typically hostile. Blacklisted. They are always hostile and come in great numbers with some powerful castes who have some interesting moves, basically goblins with fancy gimmicks, more skill, and less vehicals. Umbra. Living shadow, almost as weak as normal shadows. Mainly they are meant to show up during the months nobody else is trying to kill you to keep you awake. Alley races. Basically they are animals you can turn into dwarves. Can be made in the prisoner workshop for now Nekomata, which can be made from cats, if you kill an enemy that drops an item for it PMC, which are private military contractors, who can be bought from the humans Hyper-intellegent dogs who are a cast of normal dogs. Can be trained to act like a dwarf. Converts, who are captured goblins. A lot more dangerous to make. Two new secrets Cultists, who can turn into Avatars of Cathlulu. They can randomly infiltrate your civilization, much like vampires, and randomly explode into giant, tentacled monsters who can face an entire army with ease. Alchemists, who can shoot fire and do other moves. Not fully implemented. (Mostly, they just set themselves on fire.) Two new megabeasts Angel. A powerful humanoid with regenerative abilities, she will take a lot of bullets to get down, and more to stay down. You can keep one as a pet if you manage to cage one somehow. Juggernaut- A giant tank. Not much more to say about it. Brobdingnagian, giants with the power to regenerate and multiply Metals moved. You should now be able to find lead, steel, and petroleum in any location. And more! |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: 750123edb98d3b139d7c04af60ff1adbca84700d38164f6ec2d23dfb46d234c1 | ||||||||||||||||||||||||
IP: logged Commands |
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