File Listing: Grim Grimoire V 0.5a body update | ||||||||||||||||||||
Last Updated: May 05, 2012, 09:57:28 am
Author: Hugo_The_Dwarf
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Description
All humanoid creatures now have heads on top of necks, My redundant ABS has been removed (Toady fixed that issue) Finger Nails and attacks still connect to FINGERs instead of FINGER_TIPs why did I not fix this, 'cause it would involve me to edit all creatures. Since for some reason Toady wanted NAIL assignment within the creature So breaking all your finger tips will still allow you to use your scratch attack, but if all your fingers are broke that's another story. Changes: -Vanilla "NECKS" are now called "jaw" and attach to the head -Humanoid and other bodies have a built-in Neck that Heads are attached too (cut off the neck remove the head, or heck cut the head off and leave the neck) -Throats now connect to the head, but a Body_Detail_Plan (STANDARD_HEAD_POSITIONS) should place it on the Neck. Hard to test if this works. -Fingers and toes now have SKIN, MUSCLE, BONE tissues -Fingers are complete, so have fun cutting off someone's "middle, index finger, right hand" if they point it your way. -Toes are left unchanged, since they are fairly stubby and when in real life you have a toe cut off. It is usally the whole toe, fingers on the other hand can have segements removed. -All B_Detail_Plans now include FINGER_TIP in tissue layer assignment, to help with the errorlog that the animal ppl produce due to using other Plans. |
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Checksum / Hash | ||||||||||||||||||||
SHA-256: 3ccee919abd2feb8cb6639b5de854223876329b2ed80763e394dbffb17788cc4 | ||||||||||||||||||||
IP: logged Commands |
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