File Listing: Warhammer Total Conversion mod .03c bugfixes | ||||||||||||||||||||
Last Updated: Nov 04, 2011, 04:06:51 pm
Author: trees
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Description
Fixed many syntax/spelling errors in the raws for the community Warhammer Total Conversion Mod. Installation is simple, just extract the folder over your raw/objects folder containing the original mod and overwrite anything when prompted. Fulled details on fixes are below: * The Wood Wagon now must be built out of 10 wooden blocks instead of any 10 building materials (I think this is close to what the original author intended with the nonexistant [WOOD] token) * Beastmen no longer have defined toenails that don't connect to anything (I'm assuming this was a mistake, as it looks like they have hooves anyway) * Fixed a lot of typos in creature_CHAOS and creature_CHAOS_crusader, mostly regarding personality facets * Nurglings and Juggernauts of Khorne's ligaments and tendons should now correctly be made of brass * Juggernaut of Khorne's chitin's color mods for its skin were RED:BRASS:BLACK:GREY:1 instead of RED:1:BRASS:1 etc * the above color mod was trying to target CHITIN when the creature had none, replaced with SKIN * several ART_FACET_MODIFIERs in entity_CHAOS were incorrectly listed as ART_IMAGE_MODIFIERs * minor spelling errors in entity_CHAOS and entity_DWARVES_OUTPOST regarding biome settlement corrected * CARPENTRY was incorrectly listed as CARPENTER in reaction_BRETONNIA * reactions for making swords and shields in reaction_other_CHAOS had missing underscores in reagents |
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Checksum / Hash | ||||||||||||||||||||
SHA-256: d25b61b386d13baf71d17b07a35b788f9730951cb2ef1ea389a3ce567064aeb3 | ||||||||||||||||||||
IP: logged Commands |
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