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 Dwarf Fortress File Depot » Minor Mods » Veok's Standardized Leather Mod v1.01
      
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File Listing: Veok's Standardized Leather Mod v1.01
Last Updated: Aug 11, 2011, 04:37:20 pm
First Created: Aug 04, 2011, 03:26:58 pm
File version: 1.01
For DF version: 0.31.25
Downloads: 318 (345) Size: 1.35 MB
Views: 1,202 (1,254) Type: 7Z
Rating (1 votes): 4.0 / 5.0
Description
This mod will reduce the many different types of leather in the game.

All creatures without a [MULTIPLY_VALUE:X] will give "Animal Leather" when butchered.

All creatures with [MULTIPLY_VALUE:2] will give "Rare Leather" when butchered.

All creatures with [MULITPLY_VALUE:3] will give "Exotic Leather" when butchered.

Creatures with [Multiply_VALUE:4] (or higher) will keep their individual leather types.

The purpose of this mod is to reduce the leather products from each of Dwarf Fortress' 322 creatures to a smaller variety. This means, for instance, you will no longer have to be bothered with dozens upon dozens of leathers when muddling about the equipment screen.

Known Issues:
- Skin from sentient races is homogenized. Surely, we should make an exception for Elf Leather items, no?

This Mod Contains the Following Files:
- b_detail_plan_veok.txt
- creature_veok.txt
- inorganic_leather_veok.txt
- tissue_template_veok.txt
- LeatherReplacer.exe (O.C.R.A. Ruby executable)

Installation Instructions:
- Extract files to Dwarf Fortress / RAW / Objects.
- The four .txt files should just live in your RAW folder
- Double click and run the "LeatherReplacer.exe" application. Feel free to delete this afterwards. (This will go through your RAWs and update the body definition of each creature to point to the new materials, as outlined above)
- Enjoy!

Compatibility:
- Compatible with Genesis mod.
- The LeatherReplacer.exe is usable with any other creature-adding mods, as long as their added raw files contain "creature" in their name.
Raw Data: JSON / Text
Checksum / Hash
SHA-256: 3ffe975d8b33b5a21a116ad5832e272936c1e063459ace62529a0f6b2e774b48
IP: logged
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