File Listing: DF Synthetics (Chemistry Set) 0.31 | ||||||||||||||||||||||||
Last Updated: May 24, 2011, 01:30:15 am First Created: May 13, 2011, 08:31:27 am Author: noobJr
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Description
Description ======== Synthetics industry v0.31, realistic (for DF) chemical precurors and plastics. New Stuff ======= 0.31: - Added "soil mod" as a separate mod, allows you to collect Loam (for building/bricks only) and Peat (for fuel), or define your own types of clay soils. - Added milling of Rock Salt to salt powder (to be turned into Hydrochloric Acid by the Alchemist) - Added a "salt bush" crop you can grow to allow salt powder without rock salt. 0.3 : - Combined down a couple of linear chemistry steps to simplify things (glossed over methanol, vinyl chloride and acrylonitrile for now) - Reduced to 3 custom workshops (under furnaces menu btw) - Electrolysis and Catalyst chambers now produce all plastic as flakes which get fixed up at the Extrusion Chamber - Reduced need to use empty barrels in reactions (by refilling same barrel that had the reagent in it) - related tasks now always happen in the same workshop, allowing full automation of all plastic production (assuming you don't run out of beer to process) - no longer need to build all workshops, can choose between expensive/slow Catalyst (PVC/Kevlar) and fast/cheap Eletrolysis (PolyPropylene, Acrylic, Carbon Fiber). - Trimmed to 4 relevant skills - brewer, strand, alchemist, lye maker 0.2 : - Added 5 custom workshops (not decorated yet), using 5 skills (Brewer, Lye Maker, Potash Maker, Alchemist, Strand Extractor). - Modded production process so that output ratios are tweakable, and have been tweak down by a factor of about 5. - Made PVC leather dyeable. - Added Acrylic yarn for synthetic woolly jumpers. - Made most chemicals now buyable at embark, including Kevlar bars, armour and crossbows. Dwarves now embark wearing acryllic, carbon fiber and kevlar fiber clothes. 0.1 - Basic Chemical Pathways - Synthetic Logs, Leather, Thread, and bars - polypropylene, PVC, acryllic, carbon fiber and kevlar production processes Instructions ========= add the files into you raws, copy text from "entity_additions.txt" into any race you wish to get the new reactions. Booze is the main production input needed. Needed non-booze chemicals currently can be produced for free. Planned ====== Workshop decoration, sources for ammonia (plant waste disposal) New industries |
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SHA-256: 44d6c45737bf18381f57e57903b6c8fd21d63b896f25b56363f005e96b0908cf | ||||||||||||||||||||||||
IP: logged Commands |
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