File Listing: Simplicity Mod | ||||||||||||||||||||||||
Last Updated: Mar 18, 2008, 10:22:37 am First Created: Feb 29, 2008, 05:38:44 am Author: Kagus
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Description
This mod aims to reduce the complexity of Dwarf Fortress, particularly in reference to the massive variety of stones, metals and metal alloys. It also reduces trees down to one species that grows everywhere. This may cause some loss of flavor, but at least you won't constantly dig into microcline. This latest version is mostly a preference modification. I have made some changes that I prefer. If you would like to suggest or comment on something, please do so. Changelog: v0.07 * Removed crabs. * Gave Kobolds and Goblins the [MISCHIEVIOUS] tag, which should allow for some very interesting trap systems... * Tweaked the size of frogmen and batmen, as well as the maximum ages of snakemen and lizardmen. * Bonobos, leopards, troglodytes, giant rats, giant bats and alligators have been trimmed. Crocodiles have taken the place of alligators. * All large fish (cod, carp, tuna, etc.) have been compacted into one species. * Trees have edged out tower-caps. You now grow trees underground. * Changed the colors of regular stone and obsidian, so they no longer look alike when mined out. * Changed the packaged mod from a rar to a zip. Please post suggestions, bugs, and comments in this thread. I need all the feedback I can get. |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: 670be31335672ba56e3cdf633a6a55d6965859942494155df76fbc21817725c8 | ||||||||||||||||||||||||
IP: logged Commands |
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