File Listing: +Crystal Glass+ is Just the Beginning, V.2 | ||||||||||||||||||||
Last Updated: Mar 29, 2011, 01:27:49 am
Author: Pickerel
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Description
Version 2 (beta): Now with ACTUAL crystal glass! NOTE: changes/fixes have not been tested, but I do want to put them out there. Thanks for anyone willing to essentially do so! Includes: - 15 types of glass, and buildings for each one. The newest, 15th type, is Crystal Glass itself, yes THE crystal glass. Relies now on just a load of reactions and a [reaction_class] token. All glasses based on real life glasses from earlier time periods, what I considered to mesh well with DF. - 16 glazes. Again, those from earlier time periods that would be available to the dwarves, most likely. - The beginnings of an alchemy system based off of the actual alchemists, back in the day. Currently only used for producing initial reagents for glass and glaze production. - Changes to glazing so as to spread out one's valuable non-renewable resources. - Changes to values to reflect new usefullness in stones, or new amounts of input vs output in glazes. See readme for my discussion on why I did what I did. - bug fixes and modifications to previous - made stones, in powder form, be called '(stone name) powder' - instead of 1 rxn per building, lumped reactions for buildings and magma buildings. - fixed bismuthinite previously being called a 'useless' stone. Though I still have yet to use it in game, personally ^.^ - fixed glass glaze reactions - added hotkeys to reactions. I had it written on early list of things to do, and it had gotten lost... |
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Checksum / Hash | ||||||||||||||||||||
SHA-256: 26b84ff98f3c1e8996072f194ac967278900d9c1e91a553d73f66f630c2dd5fa | ||||||||||||||||||||
IP: logged Commands |
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