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 Dwarf Fortress File Depot » Minor Mods » Random plant creation script
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File Listing: Random plant creation script
Last Updated: May 10, 2012, 07:33:20 am
First Created: Feb 02, 2011, 02:26:24 pm
File version: 1.2
For DF version: 0.34.07
Downloads: 329 (647) Size: 12.5 KB
Views: 2,000 (2,939) Type: ZIP
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Rating (0 votes): Unrated
This script procedurally creates an assortment of aboveground and below ground plants of various types, a mixture of edible, brewable, thread-bearing, dye-yielding, millable, or sometimes poisonous plants for your world. Typically 70-80 plants are created, most of them useful.

This file requires Python 2.7 to be installed on your computer.


Install Python 2.7 if you haven't already.

Download this file.

Unzip this file and remove the script

Double-click on the script file

A file open window will open. Select the raw/objects folder in your dwarf fortress install.

The script will then run, creating a new raw file plant_random.txt containing the procedurally generated plants. This may take a few minutes. When it is done you will get a notification window telling you how many plants were created.

Create a new world, embark, and enjoy your procedurally generated content.

Updated recently: modified to no longer produce plants with mountain biomes, and fixed issue with incompatibility with tile sets.

Version 1.1: Random trees and grass, press and oil support, and many small tweaks.
Raw Data: JSON / Text
Checksum / Hash
SHA-256: 43b610fb6926598a79c9a15543d04fd372e67de5852a8edbd12a153006d13773
IP: logged
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