File Listing: Primitive Civilizations 2 | ||||||||||||||||||||
Last Updated: Jan 18, 2011, 04:44:13 pm
Author: Mephansteras
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Description
Primitive Civilizations v2.0 Compatible with Dwarf Fortress version 0.31.18+ About the Mod Primitive Civilizations is a basic addition mod to Dwarf Fortress. It adds in a bunch of new 'primitive' races to the game to add some more variety to the world. The function much like the basic races (human, elf, kobold, etc.) but they are very limited in thier use of metals and equipment. This makes them a little weaker during world gen, but they seem to manage to survive pretty well despite this limitation. Installation Simply copy these files into your Dwarf Fortress raw/objects folder. You will need to overwrite some of the existing files for this mod to work. Please note that while any of the race creature/entity file combinations can be ommited, ommitting any of the _primitive files may cause problems. The item files in particular will cause errors if left out since all of the new races use some aspect of those files. NOTE: You will need to generate a new world for this mod to take effect. Features 16 new Primitive Civilizations Bearmen Frogmen Goatmen Jackalmen Lizardmen Monkeymen Raccoonmen Ratmen Ravenmen Satyr/Nymphs Snakemen Squirrelmen Tigermen Turtlemen Wolfmen 1 new Toy - Doll 1 new shield 6 new weapons - Club - Hand Axe - Heavy Morning Star - Staff - Sling - atlatl -- Thanks to Shonus for the Sling and Atlatl, as well as the attendant ammo and slingmaker's workshop |
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Checksum / Hash | ||||||||||||||||||||
SHA-256: 237364e138f600784ec4885b0da934f0e8ecd404f288836cc4f00c9239f20d3a | ||||||||||||||||||||
IP: logged Commands |
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