File Listing: Magic Missiles for Adventure Mode | ||||||||||||||||||||||||
Last Updated: Jul 18, 2010, 10:48:03 pm
Author: SethCreiyd
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Description
Had accidentally posted this in major mods. To install, extract the .zip file to your Dwarf Fortress folder. The mod makes no changes to original game files. To uninstall, delete from the Dwarf Fortress/Data/Raw/Objects/ folder any files that end in the word "_magic." Using the Magic Missiles: Create an adventurer, start playing, and press 'x' to select the proper reaction. There are two kinds of 'skills' at the moment, 'magic missile' and 'fireball.' Magic missiles work properly, but fireballs are buggy (mainly in that they do not disappear). Due to general weirdness and the limitations of the game engine, there are a few considerations. The missile is meant to be thrown immediately after being conjured. If you hesitate even a single turn, it will evaporate around you, covering you in "a burst of magic missile." They cannot be stockpiled. Furthermore, there's no "MP" in Dwarf Fortress. You can conjure and throw the missiles all day, at least till you get tired from the motion of throwing. Since they are quite dangerous in the hands of a skilled thrower, the skill is somewhat overpowered (but in this mod's defense, the infinite rocks you may pick up and carry are rather deadly themselves when thrown by such hands). |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: edf3f469b9438f5e727e1ff1a78d1309c0b7247241d1e1d80dddf8303f0fdb7f | ||||||||||||||||||||||||
IP: logged Commands |
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