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 Dwarf Fortress File Depot » Minor Mods » Flora and Fauna .34i
      
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File Listing: Flora and Fauna .34i
Last Updated: Mar 26, 2012, 02:44:26 am
First Created: Jul 14, 2010, 09:26:46 pm
File version: 0.34i
For DF version: 0.34.06
Downloads: 575 (1,696) Size: 248.3 KB
Views: 1,891 (3,669) Type: ZIP
Home:  Forum Thread
Rating (0 votes): Unrated
Description
This Dwarf Fortress mod adds hundreds of real-world plants and animals to the game in a true-to-life a manner. Every addition has been and is being researched for their proper native climates, growing seasons, lifespans, and uses both culinary and industrial.

This mod was based originally on Chariot's terrific mod set.

Installation: Extract the .zip file to the Dwarf Fortress folder.

Uninstalling: Delete all files in the raw/objects folder that end in '_ff.'
Then, if you are -not- using other mods that rely on them, delete:
b_detail_plan_resource.txt
body_resource.txt
c_variation_attacks_resource.txt
c_variation_magic_resource.txt
c_variation_resource.txt

Installing this mod makes no change to original files or pre-existing saved games. If you wish, you can install the mod, generate a world, then uninstall the mod without adversely affecting the modded world or new worlds to come.

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== Things ==
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Also included are dozens of fanciful creatures familiar to folklore and players of Nethack. These, too, are implemented faithfully, though where the folkloric accounts vary and/or are vague, a few liberties are taken. No fanciful plants from real-world myth are in yet, but they are planned.

Appropriate biomes and materials like extracts and fibers are included with and unique to each plant and animal. Franchise-claimed creatures will seldom be included as-is - though I'm not above an ersatz character as long as it fits in with DF as a whole.

I have yet to put together a full guide to the flora and fauna and their uses, but lists can be found in the docs folder of the archive.

Thanks for downloading! Post in the thread at the Bay 12 Forums if you have comments or suggestions. The thread also lists all the inclusions.

Thanks and Credits

Many thanks to Tarn and Zach Adams for Dwarf Fortress,
AdeleneDawner for extremely thorough and helpful bug reporting,
ChickenLips for starting integration of Ironhand's wondrous graphics pack,
Chariot for an invaluable collection of mods,
Alkyon for a substantial redistribution of underground flora,
wp for finding the missing manticore speech and bracket checking,
Jake for finding plant product redundancies,
nononbots for sizing up giant elephants and helping clean some seeds
(and for the Nightmare tip), as well as the contributors to the
DF Wiki for help with the plant and creature raws,
anyone who gives me feedback, and anyone who likes this mod.

Thank you all!
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SHA-256: 598e882189d326055c6c2588a1f7567765a62fdda210481125facfc5436af924
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