File Listing: Ironworks | ||||||||||||||||||||||||
Last Updated: Jul 20, 2010, 01:01:52 pm First Created: May 25, 2010, 02:46:38 pm Author: Mephansteras
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Description
Ironworks 1.1 By Mephansteras Compatible with Dwarf Fortress version 0.31.10+ About the Mod This is a mod I created to make the iron and steel industries in Dwarf Fortress more useful, interesting, and realistic. I did a fair bit of research on the subject, though I am by no means a metallurgist or blacksmith. I also made a few compromise and balance decisions for game play purposes. This mod is actually part of the core Civilization Forge mod, so if you are using that you do NOT need to install this mod. I simply broke out this mod so that folks could use the ironworks aspect of that mod more easily. Overall, I hope that you enjoy the mod and find that it enhances Dwarf Fortress and makes your metal industry a bit more interesting and useful! *** IMPORTANT NOTE: There is a bug in Dwarf Fortress right now where custom workshops will break if you build them before you save the game the first time. I strongly reccomend turning on the saving before trying to build any of the new furnaces and workshops. This should be fixed in 31.11 *** 1.1 Modifies the values of the metals to work with the 31.10 combat changes. For questions or comments about the mod, please visit the official forum thread on it: http://www.bay12forums.com/smf/index.php?topic=56692.0 Installation Simply copy these files into your Dwarf Fortress raw/objects folder. You will need to overwrite some of the existing files for this mod to work. You will need to generate a new world for this mod to take effect, and it may break previously saved games if you try and apply it to them. Features Ironworks * Iron created at the smelter can no longer be used for weapons and armor. Instead, Iron can be work-hardened at the Finishing Forge to create Wrought Iron, which is about equal to Bronze. * Steel is no longer created at the Smelter. Instead, I am using some more historically accurate was to create steel. * Pattern-welded steel is created by taking Iron Bars, Pig Iron Bars, and charcoal or coke and hammering them together at the finishing forge to balance out the carbon levels between the two types of iron. This is the most labor intensive way to make steel, and dwarves usually have better options, but can be done if other resources are lacking. * Pig Iron no longer requires Flux * Two types of Steel are made at the new Crucible furnace. Normal steel is made by taking Iron Bars and Wood and heating them with fuel or magma to add carbon to the iron to make steel. Crucible Steel is a special form of naturally alloyed steel made from Ilmenite (now an iron ore found in gabbro). Crucible Steel is made using Ilmenite, Wood, raw green glass, and fuel/magma. It is stronger than normal steel due to impurities of Vanadium in the Ilmentite. * The new Blast Furnace is a dwarf-only building that allows for large-scale steel production. Six iron ore, six flux stones, and six coke/charcoal are placed into the blast furnace and fired with fuel or magma to create six steel bars. This is by far the most efficient way to make steel, but since it only works in large batches and requires flux you may still find yourself making steel using the other two methods as well. * The new Charcoal furnace is a high efficiency furnace that turns wood into two units of Charcoal, although it is slightly harder to make than a normal wood burning furnace. New Files are all appended with _ironworks Changes * Bronze, Bismuth Bronze, and Brass now use a more realistic ratio of copper to tin/zinc. It's 4/1, although in reality it should be 9/1. * Ore frequencies and values have been balanced. Ores are now worth less than the smelted metal they produce, and platinum no longer shows up in veins. * Ilmenite is now an ore of iron. * Steel making has been removed from the standard Smelter * Bronze can now be used to create Anvils Changed Files inorganic_metal.txt entity_default.txt inorganic_stone_mineral.txt reaction_smelter.txt |
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