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 Dwarf Fortress File Depot » Minor Mods » ISoB's Gustatory Science Mod
      
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File Listing: ISoB's Gustatory Science Mod
Last Updated: Apr 24, 2010, 02:05:57 am
First Created: Apr 19, 2010, 10:00:40 pm
File version: 0.22
For DF version: 0.31.03
Downloads: 154 (173) Size: 31 KB
Views: 987 (1,055) Type: ZIP
Rating (0 votes): Unrated
Description
In the efforts to broaden the palates of the commonfolk, dwarven scientists at the Gustatory Institute of St. Urist are hard at work improving the variety and complexity of the comestables available to fortress chefs. Cataloged here are their culinary innovations:

-- Mountaintech Meat Grinder --

Together with the Mechanic's Guild, our R&D chefs are proud to introduce a new machine that any self-respecting cook would be silly not to have in his kitchen. Simply throw some meat in there, turn the crank, and watch the magic! Get yours today!

WARNING: Do not stick your hands or feet into grinder. Wear protective goggles and a beard net while operating the grinder. This product not approved for dwarves under 12.

--Dwarven Beasts of Labor--

Dwarven zoologists are renowned for their skill in coming to horrible, bloody ends at the hands of bloodthirsty monsters. However, a few occasionally live long enough to discover new species suitable for domestication while spelunking in the wild caverns deep below the surface.

Boozebelly Goat: A strange cave-dwelling goat, notable for the high yeast content of its milk. By using boozebelly goat cheese as a fermenting agent, dwarves can produce the delicious liquor known as boozbelly juice.

Snapjaw: A large, ornery turtle found in subterranean lakes. While slow on land, their tough shells and powerful jaws make them particularly suited for protecting watery areas of a fortress. They're shells are also a hot commodity among the dwarves.

--Game Use--

INSTALLATION: Included is a Uristmod mod file thing if you don't want to overwrite default raws.

Meat Grinder Workshop
Build Requirements:
  • Builder: Mechanic
  • Materials: 1 mechanism, 1 large, serrated disk, 1 enormous corkscrew, 1 stone/wood

Functions:
  • Grind some meat: takes one butchered meat (i.e. meat, eye, liver, etc), produces one ground meat
  • Make sausage: takes two ground meat and one intestine, makes three sausage
  • Process flesh into block (non-meat): takes two inedible butchery products (i.e. hair, sinew, nervous tissue) and turns it into a block-like build mat.
  • Process flesh into block (meat): like above, but uses edible butchery products (rotten meat works too)
Danger: The grinder reactions have a small (15%) chance to release a cloud of bacteria, which can cause nausea, stomach pain, fever, and drowsiness (nothing too severe, though).

Boozebelly Goat
Role: A milkable pet creature. It's quite a bit smaller than a cow, so isn't as useful in a meat industry.

Related Reactions:
  • Ferment Boozebelly Cheese (kitchen): takes one cheese & a barrel, creates booze in the barrel

Snapjaw
Role: A trainable, amphibious pet creature. It's strong and has a sharp beak. Butchering them should give you their shells.

Related Reactions:
  • None yet.

--Known Issues--

Custom reactions won't show up if reagents are in a barrel, requiring a work order to start. I think this is a bug with DF.

--Changelog--

v0.22 - (4/24/2010) - Fixed incorrect skill token (used BREWER instead of BREWING), added snapjaw turtle, made boozebelly goats smaller
v0.2 - (4/22/2010) - added ground meat, flesh blocks, got the goat working, and added bacteria
v0.11 - (4/20/2010) - Fixed creature_ISoB_domestic file. Corrected name of sausage material.
v0.10 - (4/19/2010) - Initial release

--Installation--
Included is a Uristmod folder if you do not want to overwrite default files. See readme for more details.
Raw Data: JSON / Text
Checksum / Hash
SHA-256: 959334b1879a96d6743f80542307af414755289214a9b7fb50062fbaf289dcf9
IP: logged
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