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File Listing: Dwarvemon 2010
Last Updated: Apr 26, 2010, 10:36:08 am
First Created: Apr 07, 2010, 06:25:08 pm
File version: v.6
For DF version: 0.31.03
Downloads: 180 (232) Size: 30.4 KB
Views: 1,151 (1,358) Type: ZIP
Rating (0 votes): Unrated
Description
Thread relating to this mod:
http://www.bay12games.com/forum/index.php?topic=53422.0

This is dwarvemon, an attempt to mod the first 151 pokemon into dwarf fortress. To install, copy everything into the /raw/objects folder. Thanks go to doomshifter, since I copied most of her original mod in the first place.

Changelog:

v.6
Up to Electrode. Warning, all pokemon made from steel are invincible, to the same degree as a bronze colossus. Will work on that in the near future. Also, Ghost pokemon are a bit weird.

v.4
Minor update, up to Rapidash (78). Changes: * Geodude and its evolutions are awesome, if a bit easy to shatter. I took the lazy way out and replaced all the standard tissue layers with STONE:STONE:STONE:STONE:STONE. Awesome though.
* Made Alakazam a semimegabeast. Size 900000, seems like a lot compared to a dwarf but then it's only 1.5x a cow. Owns dwarves pretty thoroughly though.
* I got lazy, and rather than give tentacruel 80 tentacles (like it says in the pokedex entry) I counted them and gave it 12.
* Might well fill Weepinbell's and Victreebel's pitchers with something. Maybe valuable.

v.3
Now up to Golduck, due to a large absence from the internet. Changes/issues: * Discovered the error log. Various problems with exisiting pokemon fixed, including blastoise's guns not being made out of metal (should stop them flying off all the time) and beedrill's drills not being made out of horn. Things generally working better in regards to tissues thanks to this. Also, turns out [HERBIVORE] is not a real tag. Removed from all of them. Now not returning any errors with any of the _pokemon files.
* Went through and edited various biomes. Probably still need work, but it's better.
* Added [PET] or [PET_EXOTIC] and [TRAINABLE] to all pokemon. If ash can catch them, you should be able to too.
* [IMMOBILE_LAND] definitely isn't working for metapod/kakuna. Saw one moving freely in fortress mode.
* Weedle and Caterpie are far too powerful. Although their attacks are weak, they shoot web and everyone is immobile while a tiny bug is gradually meatgodding them. May still remove the webber tag, and maybe make them milkable for silk or something.
* Considering making pokemon water into a milkable alcohol. However, I'm not sure how to make it an animal alcohol. No, it's not [ALCOHOL_ANIMAL]. Already tried that.
* Sizes need looked at. I've done them all relative to dwarves and humans, those being 60000 and 70000, but looking at others, these may not be a good guideline. A fully grown jabberer for example is size 4500000. A bronze colossus is 20000000.

v.02
Now up to Beedrill. Changes: * Still not sure if poisons work. None of them appear to in arena mode, although theoretically they should work. I think.
* Charmander's embers now work. It's more like a load of hot gas than embers, which will melt any creature that goes into it. Perhaps a bit too deadly.
* No longer need to add things to material_template_default.txt, embers are now a separate material.
* Work still needed on sizes, and I still need a better understanding of how attack power works.
* Blastoise now a lot bigger. Approximately human size. This means it's more powerful.
* kakuna and metapod are a shell with goo inside. They have the immobile_land token but still seem to be able to move around in the arena. Also, no attacks. If anyone thinks of a better way please tell me.
* Water expelled by water types is currently a deadly poison to fire types. As poisons don't seem to work in the arena, I have no way to test this. If anyone happens to see it happen in the wild I'd love to know what happens.
* Still need to think about how electric attacks will work.

v.01
Up to blastoise now. Issues: * Charmander's embers don't set things on fire
* Venusaur's razor leaf and solar beam are short range, may be fixed soon for razor leaf
* Squirtle/Wartortle/Blastoise are able to shoot water, though it will not put out fires. It is poisonous to fire types but this doesn't seem to actually work.
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