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File Listing: DC's Cavern Flora
Last Updated: Dec 08, 2025, 11:03:35 pm
First Created: Dec 08, 2025, 06:32:50 pm
File version: 1.6
For DF version: 53.06
Downloads: 1 (2) Size: 459.2 KB
Views: 12 (27) Type: ZIP
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Rating (0 votes): Unrated
Description
A handful of additional underground flora and fungi to spice up your caverns. There are eleven shrubs and three trees in all, adding four drinks, three dyes, three cookable powders, two trade goods, an extra source of coke, and a plant-based milk/cheese between them.

The sprites were clumsily recolored/edited from vanilla plants and these adorable sprites by Atelier Pixerelia.

Note: Unfortunately due to a current vanilla bug (at least I assume it's a bug?), *all* of these are available on embark, even the ones that are meant to be limited to cavern layer 3. My attempt to get around that just caused them not to spawn at all ?

The full list below:

Layers 1-2:
  • Cave Potato: A brown, earthy, tuber-shaped mushroom found throughout the first two layers. Basically plump helmets in a different hat. Brews to dwarven vodka.
  • Krema: Is it a plant? Is it a fungus? Whatever it is, it's full of a liquid that makes a reasonable milk substitute and can be further processed to dwarven cream cheese. (*using the normal "extract plants to barrel" and "make cheese" reactions respectively)
  • Deep Oak: A tree that has no business growing so far from the sun, and yet it does. Produces pebble acorns that can be milled to flour. Its bark can be processed to taupe gray dye.

Layers 2-3:
  • Coal Trumpet: A mushroom that somehow concentrates carbon in its fruiting body, it can be turned into 3 coke at a wood furnace. Unfortunately, dwarves have yet to farm it successfully.
  • Deepgrain: A plantlike fungus, or funguslike plant, that resembles stunted maize with shorter, scaly leaves. Inedible raw, it can be cooked, brewed to dwarven bourbon, or milled to flour.
  • Firelichen: A spicy, orange encrustation that mills to dwarven curry powder.
  • Glowshroom: Cheerful blue bioluminescent fungi that brew to light liquor or can be milled into aquamarine faintly glowing dye.
  • Sticky Fingers: Clusters of stinkhorn-like fungi that ooze a red, sticky substance from their tips. While gross, it has a use as maroon blood spore dye.
  • Torch-cap: A bioluminescent mushroom tree because that is My Aesthetic(TM). Produces green wood, otherwise nothing special.

Layer 3 Only:
  • Armok's Torch: A stately mushroom whose golden glow can only be spotted in the lowest caverns, it can't be cultivated but those lucky enough to gather it can distill liquid light for trade.
  • Bag of Venom: A warty green fungus also jokingly nicknamed "goblin's sack". A toxic growth of sinister reputation and little use outside distilling its poison for trade (unless you can figure out how to get it onto your dwarves' weapons, anyway.)
  • Crystal Thorn: A viny... plant? that seems more mineral than botanical, it can be milled to valuable glacier blue shimmering dye.
  • Emberheart: The reverse of the nether-cap, this fungal tree with rust-red wood is always warm to the touch.
  • Magma Cap: A mushroom found only in the depths, close to the magma it's said to have spawned from. Brews to firewater, an alcohol as valuable as sunshine (though not quite as easy to produce in abundance, as it lacks plantable seeds.)

(Edit 12/8/25: realized I'd accidentally pasted WORLDGEN_ENABLED into mill nuts to flour, so I removed that. It isn't on comparable vanilla reactions and I'm not sure if it would lead to it popping up on entities that shouldn't have it)
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