File Listing: The Long Night Dye Submod | ||||||||||||||||||||
Last Updated: Dec 22, 2024, 01:39:59 pm First Created: Dec 22, 2024, 01:39:02 pm Author: Voram
![]() |
||||||||||||||||||||
Description
A submod for Squamous' The Long Night. Are you tired of your colonists wearing tattered white clothes that are only colored by their blood? Now you can have them wear slightly tinted clothes that are colored by their blood! Notes - Green low value dye is currently unimplemented since I think lichen in TLN is bugged. - For now, you can't craft seeds in a workshop. I added in a reaction file, but I haven't messed with the entities, so while the mod can craft seeds, the actual civilizations don't have the option to do that. This is mostly because I don't know if calling an entities file from a separate mod is stable. - If you want to add the option to craft seeds, you can call the entities file for each entity file from TLN and add [PERMITTED_REACTION:I_FARM_DYE] and [PERMITTED_REACTION:O_FARM_DYE]. -Alternatively, you can add it into the long night natively, but doing so will cause some error log spam, and you'll need to do it again every update cycle. I wouldn't recommend doing that, since at best, you'll get error log spam, and at worse it could lead to your world being unstable. |
||||||||||||||||||||
Checksum / Hash | ||||||||||||||||||||
SHA-256: 13f2c2d883ee4b506656faa0d0af7c5d9c4f05279182a3831ef9b0cc3c3c754e | ||||||||||||||||||||
IP: logged Commands |
||||||||||||||||||||
More From This Author |