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File Listing: Greiger Mod
Last Updated: Apr 02, 2012, 10:43:10 pm
First Created: Dec 19, 2009, 06:14:14 pm
File version: ver. April 2nd 2012
For DF version: 0.34.07
Downloads: 105 (192) Size: 109 KB
Views: 836 (1,350) Type: ZIP
Rating (0 votes): Unrated
Description
A mod by me (Greiger) The mod has no particular theme, just some things I have had the urge to add over the years.

a few of the things added:
Dracon (half dragonish fortress race) (Due to worldgen behavior [NO_EAT]and [NO_DRINK] should be removed from the dracon in creature_greimod in saves after worldgen finishes)
Orcs (bigger goblins)
adventure mode reactions (The usual stuff that every other mod under the sun probably includes)
new weapons: The Greatsword, Lance, Siege Crossbow and heavy bolts are larger variants of vanilla weapons, the club is a cheap, weak fortress guard aimed weapon)
New monsters (videogames, D&D, stuff along those lines)
a soapmaking plant for when lye was buggy (Soaper flowers + Tallow = Soap)
a couple custom buildings (Crude workshop, alchemy workshop, some display pedestals, a mostly obsolete crossbow training workshop.)
a few custom reactions (beds from stone and leather, make a stone anvil cast at a craftsmans shop that can be combined with iron or steel to make an anvil, make a philosophers stone at the alchemy workshop to have a chance to explode in a ball of fire, or trasmute adamantine into other metals. Or even base stone into metals at a risk. WARNING: If the alchemy workshop reaction says there is a chance to make explodium....well....)

Please note that I don't update this mod regularly, and this page is maybe updated once a year. I pretty much just build this mod for my own use and have more fun playing it than rawing it.

Also note that I don't like messing with the vanilla raws very often (makes it a pain to update to new DF versions) so the Dracon race is the only race able to use most of the new content. Last updated April 2nd, 2012 11:35 PM
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