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 Dwarf Fortress File Depot » Minor Mods » [50.xx] Ceramics Expanded
      
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File Listing: [50.xx] Ceramics Expanded
Last Updated: Feb 09, 2023, 05:20:05 pm
First Created: Dec 26, 2022, 11:33:37 pm
File version: 1.06
For DF version: 50.04
Downloads: 120 (208) Size: 771.9 KB
Views: 736 (1,093) Type: ZIP
Home:  Official Bay12 Forum
Rating (0 votes): Unrated
Description
This mod expands the ceramic industry, allowing your dwarves to make more items out of ceramics, and use more materials for glazing with a wide variety of colours, depending on what resources are available at the embark.

Note: This mod will mark several non-economic stones as economic, so make sure to check your Stones standing orders if you're wondering why certain stones aren't getting used.

Also available on Steam Workshop!

If you're looking for the 47.05 version it can be found here!

-- Glazes --

Glazes are made using the Pottery skill at a Kiln. The process doesn't require fuel in most cases, producing them in stacks of four bars per job. These glaze bars can then be used in the normal glazing jobs. Glaze bars are stored in Bar/Block stockpiles under Metal bars, except ash bars which remain in Other.

The primary three glaze types are Ash, Lead, and Salt, each of which can produce different colours when mixed with various minerals. Ash is just regular wood ash, lead glaze is made using galena (not lead metal), and salt glaze is made using rock salt. There is also Bismuth glaze (using bismuthite), and Bone Ash glaze which is the only one that requires fuel to produce, since you need to calcinate animal bones to produce bone ash first.

A complete list of glazes and their components can be found in the included readme.txt.

Note: Glazes only affect the description (and value) of items, as the game currently doesn't apply glaze colour improvements to the in-game sprites.

-- More Ceramic Items --

More objects can be made out of ceramics: beds, coffins, display cases, flasks, mugs, pedestals, slabs, table, and thrones. Each makes one item per clay boulder, except mugs which are produced in sets of three, and clay bricks which are made in sets of four.

If you're looking for a lighter mod that just adds more items without all the glazes, check out Aura's "Extra Ceramics"!

-- Bone Porcelain --

A new type of ceramic can be produced, a translucent bone porcelain (aka "bone china") that is slightly more valuable than regular porcelain. This uses a clay that must be manufactured at a kiln using bone ash, fire clay or kaolinite, and microcline or orthoclase rock. The resulting bone porcelain clay can then be used as normal.
-- Compatibility --

This mod replaces the vanilla clay item reactions—clay bricks, crafts, hives, jugs, large pots, and statues—and their corresponding glazing reactions. Anything else that modifies these will likely conflict.

-- Installation --
  1. Download using the Workshop, or extract the ceramics_expanded folder and place it in Dwarf Fortress\mods.
  2. Generate a new world!

Changelog:
  • v1.06 Added missing glaze bed reaction, prevented glaze being used as base material for artifacts in worldgen.
  • v1.05 Corrected display case and pedestal being made of wrong material; added ceramic beds.
  • v1.04 Corrected bone porcelain clay reaction to allow player to choose materials.
  • v1.03 Bone porcelain clay can now also use fire clay (instead of kaolinite) and microcline (instead of orthoclase) as reagents (thanks, Evaris!). It also now requires two bars of bone ash.
  • v1.02 Added descriptions for each reaction listing its requirements (these don't yet work in v50 though); changed glaze making jobs to use GLAZING skill.
  • v1.01 Fixed error message relating to TIN_GLAZE.
  • v1.0 Initial release.

Released under Creative Commons CC BY 4.0
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