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Last Updated: Jul 11, 2026, 12:15:19 pm First Created: Dec 11, 2022, 07:18:53 am Author: Nevarion
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Description
The Creation Forge Standalone Lua raw-generation build — the published base mod. The Creation Forge smelts out of nothing everything a dwarf could ever desire: food, drink, materials, weapons, armor, tools, gems, glass, blocks — and magma, because it is fun. The companion Training Forge trains every skill and improves every attribute about a hundred times faster than normal. Your entry card into Dwarf Fortress, or your personal creative mode: build that mega construction, go poke the HFS, skip the parts of the game you do not feel like grinding. Requires DF v52+. Workshop item 2898393468. What you get
How this build differs Reactions are generated at world generation by a Lua script instead of shipping a 6,979-line reaction file. This is DF's own vanilla Lua raw generation, added experimentally in v51.06 and shipped in v52.01 — not DFHack. Nothing extra to install. Every reaction is stamped so it works for any fortress civ without a permitted-reaction entry, which replaces the old 1 MB, 22,510-line entity permit patch with about ten lines that grant the two workshop permits and nothing else. Code:
scripts/creationforge.lua engine + loops + inlined recipe data (1104 reactions)
objects/ workshops, item subtypes, entity + material patches (static raws)
graphics/ workshop and item sprites
Item subtypes are defined as static raws on purpose: DF binds item sprites at launch, so items created by the Lua item registration path can never receive graphics. Important — read before installing
Add-on packs This mod is the base for a family of optional add-on packs — placeable furnishings, exotic weapons and armor, custom metals, gemstones, toys, tableware, bulk crafting, starter kits, subterranean crops and more. Each pack declares the base as a requirement and loads after it, so enable the base first. See the Creation Forge collection. Notes
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