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 Dwarf Fortress File Depot » Minor Mods » The Creation Forge - LUA version
      
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File Listing: The Creation Forge - LUA version
Last Updated: Jul 11, 2026, 12:15:19 pm
First Created: Dec 11, 2022, 07:18:53 am
File version: 9
For DF version: 53.15
Downloads: 2,992 (3,981) Size: 67 KB
Views: 3,328 (7,324) Type: ZIP
Home:  Steam Workshop
Rating (0 votes): Unrated
Description
The Creation Forge

Standalone Lua raw-generation build — the published base mod.

The Creation Forge smelts out of nothing everything a dwarf could ever desire: food, drink, materials, weapons, armor, tools, gems, glass, blocks — and magma, because it is fun. The companion Training Forge trains every skill and improves every attribute about a hundred times faster than normal.

Your entry card into Dwarf Fortress, or your personal creative mode: build that mega construction, go poke the HFS, skip the parts of the game you do not feel like grinding.

Requires DF v52+. Workshop item 2898393468.


What you get
  • 1104 reactions across 55 submenus — single items, stacks of ten, stacks of a hundred.
  • Two workshops. The Creation Forge makes things; the Training Forge trains skills and attributes at a greatly accelerated pace.
  • Everything a fort needs — plants and seeds, wood, cloth and leather, containers, weapons and armor in every grade, ammunition, food and drink, blocks and stones, metals and alloys, gemstones and glass, furniture, tools and traps, clothing, siege parts, writing supplies.
  • Custom tableware — bowls and plates, which DF vanilla does not have, in twelve materials each.
  • Works for any fortress civ out of the box. No entity permit editing, no civ requirements.


How this build differs

Reactions are generated at world generation by a Lua script instead of shipping a 6,979-line reaction file. This is DF's own vanilla Lua raw generation, added experimentally in v51.06 and shipped in v52.01 — not DFHack. Nothing extra to install.

Every reaction is stamped so it works for any fortress civ without a permitted-reaction entry, which replaces the old 1 MB, 22,510-line entity permit patch with about ten lines that grant the two workshop permits and nothing else.
Code:
scripts/creationforge.lua engine + loops + inlined recipe data (1104 reactions) objects/ workshops, item subtypes, entity + material patches (static raws) graphics/ workshop and item sprites

Item subtypes are defined as static raws on purpose: DF binds item sprites at launch, so items created by the Lua item registration path can never receive graphics.


Important — read before installing
  • Enable at world generation. Like any DF mod, it cannot be dropped into a running game or an already generated world.
  • An update needs a new world if you want the changed or added reactions. Existing worlds keep the recipe list they were generated with.
  • Do not enable this together with the older static "The Creation Forge" build. They share object ids and would collide. Pick one.


Add-on packs

This mod is the base for a family of optional add-on packs — placeable furnishings, exotic weapons and armor, custom metals, gemstones, toys, tableware, bulk crafting, starter kits, subterranean crops and more. Each pack declares the base as a requirement and loads after it, so enable the base first. See the Creation Forge collection.


Notes
  • Bones, skulls and shell still cannot be created — the raws expose no token for it. Make yourself a lobster, a turtle or a crab instead.
  • Compatibility blocks for several large mods (Dark Ages V, The Aeramore Expansion, New Genesis Volume II) are prepared in the entity patch file.
  • Public domain, same as the original mod. Bug reports and suggestions welcome.
Raw Data: JSON / Text
Checksum / Hash
SHA-256: 81d599ba5e4a5e00f19c45b3bf17dc1836aa5fb15864b14a4860c700b64d2815
IP: logged
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