preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: May 01, 2024, 05:07:29 pm
 Dwarf Fortress File Depot » Minor Mods » Impaler's Metals v1.1
      
Registration is not required to download. However, it will allow you to vote, comment, and upload. Forgot your password?
File Listing: Impaler's Metals v1.1
Last Updated: May 20, 2009, 05:32:35 pm
File version: 1.1
For DF version: Multiple
Downloads: 140 Size: 98.5 KB
Views: 699 Type: ZIP
Rating (0 votes): Unrated
Description
New in v1.1: Corrected several typos in initial release reactions, added more Anvil creation options at the Smelter, included a copy of the Metal Alloy chart

This is an extensive Alloy mod of my own focused on real ores and real Alloys and combines a wide variety of inputs from other mods. Its focused on creating 'real world' alloys from the existing elemental metals rather then adding 'fantasy' elements and alloys. I also aimed for a fully binary system, every alloy is formed from 1 bar each of two different metals. The complex alloys of three or more metals are formed with either a 2 bar or 4 bar reaction and all such reactions are 'logical' in that nothing is being created or destroyed or changing type. I've also made all the Alloying reactions fuel-less and ores comparatively twice as rich. Most metal values have been modified for balance/realism.

A Diagram of the numerous new alloys and their reactions can be seen here
http://i40.tinypic.com/2a8pzpf.jpg

All smelting now produces one of three types of Slag. Slag can be refined further in a reaction that takes two bars and yields on average 3/4 of a bar of metal, some balance testing will reveal if this is appropriate, the slag are called Black (Iron) slag, Red (Copper) slag and Grey (Lead) slag, each produces a different combination of metals researched to be appropriate to the actual content of slag from metal smelting.

I also redesigned the whole Ore system, each ore is in some way unique and their are a half dozen new ores that are based on research into prospecting field guides, I've tried to give them as colloquial a name as possible and a good variety of colors. Smelting is more random now with each ore having a number of 'rolls' on producing a metal bar, all the rolls are 50/50 probability and the richest metals get 5 rolls, the ores of precious metals only 1 or 2. Most of the new ores are bi-metallic, Lead should be much more common as well.

Iron is more complex, their are now 5 forms of Iron, Bloom Iron, Pig Iron, Wrought Iron, Cast Iron and good old Steel. This overly complex process is designed to make Steel harder to get and one up the current Iron system with one even more needlessly complex and realistic. Anvils can be created at the Smelter from Cast Iron, Wrought Iron or Bronze and the embark cost of these Anvils is far more reasonable now.
Raw Data: JSON / Text
Checksum / Hash
SHA-256: 49ad3e09da0d058dfecec571e61e5b9ab9cece23af21195bab92568208296124
IP: logged
Commands
More From This Author
Comments
No comments have been posted for this file yet.
HomeSearchRankingsStatisticsAboutContact

Website by Brett Flannigan. The core site script is PHCDownload (© 2005-2024).
Hosted by Linode.