Upload Limit Increased » announcement posted by Janus on Jul 22, 2024 |
With the size of some particularly long-historied savegames potentially growing up to well above 500 MB now, and with Tarn's blessing, I've increased the upload file size limit from 500 MB to 1000 MB (~1 GB). |
Minor ModsThese mods make only minor changes to the core game. |
Files | ||||
Title / Description | File version | For DF version |
Author |
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Tool to remove pesky animal men from all your raws. IF YOU HAVE PYTHON: -move cullmens.py into your raw/objects folder -double-click it -review and MOVE OR DELETE CULLINGLOG.txt (may cause hilarious duplicated raw errors ... [read more] |
v1 | Multiple | May 14, 2012 KoboldWarmonger |
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It is a small mod. It just expands the vanilla game with few more toys, instruments, plants, alcohols, dyes. It also lets your dwarves 'hate' humans, elves, goblins or kobolds ... [read more] |
Unspecified | 0.34.08 | May 14, 2012 Haspen |
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This script procedurally creates an assortment of aboveground and below ground plants of various types, a mixture of edible, brewable, thread-bearing, dye-yielding, millable, or sometimes poisonous plants for your world. ... [read more] |
1.2 | 0.34.07 | May 10, 2012 sphal |
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In the interest of providing more choice of fashionable items for your dwarves to wear, consider for your approval this collection of more or less period-appropriate clothing! More information at bay12forums! |
1.0 | Multiple | May 09, 2012 Williham |
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0.6 | 0.34.07 | May 05, 2012 Vherid |
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All humanoid creatures now have heads on top of necks, My redundant ABS has been removed (Toady fixed that issue) Finger Nails and attacks still connect to FINGERs instead of FINGER_TIPs ... [read more] |
0.5a | 0.34.07 | May 05, 2012 Hugo_The_Dwarf |
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Okay... first mod... you can do this...
Slimes Mod!
What this mod does is it add's a few small slime's to the game, They still need balancing, testing and all that jazz ... [read more] |
0.2 | 0.34.07 | May 04, 2012 Mr. J |
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This mod adds glassmen to the game. They are made of glass and are a civilization. They speak dwarven and are controllable via fortress as well as adventure. They are ... [read more] |
1.4 | 0.34.11 | Apr 26, 2012 devmane144 |
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![]() Have you ever wondered to yourself, "Man, my dwarves are such idiots, I wish I could chisel some intelligence into their heads."? No? Then, er, disregard that last bit. What ... [read more] |
2.2 | 0.34.07 | Apr 25, 2012 Shukaro |
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The thatchery mod adds a new industry to your fortress: thatchery. This industry allows you to make wicker beds, chairs, bins, toys, and hats out of harvested materials. ... [read more] |
0.1 beta | 0.34.07 | Apr 20, 2012 onewayout |